zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_magnum.lua

57 lines
1.7 KiB
Lua
Raw Normal View History

2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Ricochete' Magnum"
SWEP.Description = "This gun's bullets will bounce off of walls which will then deal extra damage."
SWEP.Slot = 1
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "Python"
SWEP.HUD3DPos = Vector(0.85, 0, -2.5)
SWEP.HUD3DScale = 0.015
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "revolver"
SWEP.ViewModel = "models/weapons/c_357.mdl"
SWEP.WorldModel = "models/weapons/w_357.mdl"
SWEP.UseHands = true
SWEP.CSMuzzleFlashes = false
SWEP.Primary.Sound = Sound("Weapon_357.Single")
SWEP.Primary.Delay = 0.7
SWEP.Primary.Damage = 59
SWEP.Primary.NumShots = 1
SWEP.Primary.ClipSize = 6
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 0.075
SWEP.ConeMin = 0.04
SWEP.IronSightsPos = Vector(-4.65, 4, 0.25)
SWEP.IronSightsAng = Vector(0, 0, 1)
local function DoRicochet(attacker, hitpos, hitnormal, normal, damage)
attacker.RicochetBullet = true
attacker:FireBullets({Num = 1, Src = hitpos, Dir = 2 * hitnormal * hitnormal:Dot(normal * -1) + normal, Spread = Vector(0, 0, 0), Tracer = 1, TracerName = "rico_trace", Force = damage * 0.15, Damage = damage, Callback = GenericBulletCallback})
attacker.RicochetBullet = nil
end
function SWEP.BulletCallback(attacker, tr, dmginfo)
if SERVER and tr.HitWorld and not tr.HitSky then
local hitpos, hitnormal, normal, dmg = tr.HitPos, tr.HitNormal, tr.Normal, dmginfo:GetDamage() * 1.5
timer.Simple(0, function() DoRicochet(attacker, hitpos, hitnormal, normal, dmg) end)
end
GenericBulletCallback(attacker, tr, dmginfo)
end