zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_deathhouse.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
-- Gameplay is revolving around camping the 2nd floor which has the health charger. This isn't how I wanted the map to play so the health chargers need to go.
for _, ent in pairs(ents.FindByClass("item_healthcharger")) do
ent:Remove()
end
end
end)