zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_boardpack/init.lua

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Lua
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2014-10-02 08:49:54 +08:00
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function SWEP:Deploy()
gamemode.Call("WeaponDeployed", self.Owner, self)
self.IdleAnimation = CurTime() + self:SequenceDuration()
return true
end
function SWEP:Initialize()
self.ActivityTranslate = {}
self.ActivityTranslate[ACT_HL2MP_IDLE] = ACT_HL2MP_IDLE_MELEE2
self.ActivityTranslate[ACT_HL2MP_WALK] = ACT_HL2MP_WALK_MELEE2
self.ActivityTranslate[ACT_HL2MP_RUN] = ACT_HL2MP_RUN_MELEE2
self.ActivityTranslate[ACT_HL2MP_IDLE_CROUCH] = ACT_HL2MP_IDLE_CROUCH_MELEE2
self.ActivityTranslate[ACT_HL2MP_WALK_CROUCH] = ACT_HL2MP_WALK_CROUCH_MELEE2
self.ActivityTranslate[ACT_HL2MP_GESTURE_RANGE_ATTACK] = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2
self.ActivityTranslate[ACT_HL2MP_GESTURE_RELOAD] = ACT_HL2MP_GESTURE_RELOAD_MELEE2
self.ActivityTranslate[ACT_HL2MP_JUMP] = ACT_HL2MP_JUMP_MELEE2
self.ActivityTranslate[ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK_MELEE2
self:SetDeploySpeed(1.1)
end