zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_blastdoors_fixed.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(-255, 1215+53, 448))
ent2:SetAngles(Angle(90, 270, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent2:SetColor(Color(0, 0, 0, 0))
ent2:Spawn()
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(0, 1215+53, 448))
ent2:SetAngles(Angle(90, 270, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent2:SetColor(Color(0, 0, 0, 0))
ent2:Spawn()
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(-512-53, 575, 448))
ent2:SetAngles(Angle(90, 0, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent2:SetColor(Color(0, 0, 0, 0))
ent2:Spawn()
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(-512-53, 830, 448))
ent2:SetAngles(Angle(90, 0, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent2:SetColor(Color(0, 0, 0, 0))
ent2:Spawn()
end
for _, ent in pairs(ents.FindByClass("func_breakable")) do
ent:Fire("Break", "", 0)
end
for _, ent in pairs(ents.FindByName("blastdoor2")) do
ent:Fire("Break", "", 0)
end
end)