65 lines
5.6 KiB
Lua
65 lines
5.6 KiB
Lua
|
INC_CLIENT()
|
||
|
|
||
|
SWEP.ViewModelFlip = false
|
||
|
|
||
|
SWEP.ShowViewModel = false
|
||
|
SWEP.ShowWorldModel = false
|
||
|
|
||
|
SWEP.HUD3DPos = Vector(4, 0, 15)
|
||
|
SWEP.HUD3DAng = Angle(0, 180, 180)
|
||
|
SWEP.HUD3DScale = 0.04
|
||
|
SWEP.HUD3DBone = "base"
|
||
|
|
||
|
SWEP.VElements = {
|
||
|
["base++++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "base", rel = "base", pos = Vector(16, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base+++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "base", rel = "base", pos = Vector(22, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base++++++"] = { type = "Model", model = "models/props_junk/propane_tank001a.mdl", bone = "base", rel = "base", pos = Vector(33.765, 9, -4.676), angle = Angle(0, -90, 90), size = Vector(0.5, 0.5, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/door_klab01", skin = 0, bodygroup = {} },
|
||
|
["base"] = { type = "Model", model = "models/weapons/c_shotgun.mdl", bone = "base", rel = "", pos = Vector(8, -4.5, -21), angle = Angle(90, -90, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base+++++++"] = { type = "Model", model = "models/props_junk/popcan01a.mdl", bone = "base", rel = "base", pos = Vector(30.649, 8.5, -9.87), angle = Angle(0, 0, 0), size = Vector(0.4, 0.4, 0.4), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/door_klab01", skin = 0, bodygroup = {} },
|
||
|
["base+"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "base", rel = "base", pos = Vector(36, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "base", rel = "base", pos = Vector(42, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||
|
}
|
||
|
|
||
|
SWEP.WElements = {
|
||
|
["base+++++"] = { type = "Model", model = "models/weapons/w_shotgun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(34.805, 9, -9), angle = Angle(-7, 180, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base+++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(22, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base++++++"] = { type = "Model", model = "models/props_junk/propane_tank001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(33.765, 9, -4.676), angle = Angle(0, -90, 90), size = Vector(0.5, 0.5, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/door_klab01", skin = 0, bodygroup = {} },
|
||
|
["base++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(42, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base"] = { type = "Model", model = "models/props_junk/popcan01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(-16.5, 8.5, -11), angle = Angle(0, 0, 180), size = Vector(1, 1, 1), color = Color(255, 255, 255, 0), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base+++++++"] = { type = "Model", model = "models/props_junk/popcan01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(30.649, 8.5, -9.87), angle = Angle(0, 0, 0), size = Vector(0.4, 0.4, 0.4), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/door_klab01", skin = 0, bodygroup = {} },
|
||
|
["base+"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(36, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
|
||
|
["base++++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(16, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||
|
}
|
||
|
|
||
|
function SWEP:DrawHUD()
|
||
|
local wid, hei = 384, 16
|
||
|
local x, y = ScrW() - wid - 128, ScrH() - hei - 128
|
||
|
local texty = y - 4 - draw.GetFontHeight("ZSHUDFont")
|
||
|
|
||
|
local c = 0
|
||
|
if not self.NextMineCheckTime or self.NextMineCheckTime < CurTime() then
|
||
|
for _, ent in pairs(ents.FindByClass("projectile_impactmine_kin")) do
|
||
|
if (CLIENT or ent.CreateTime + 300 > CurTime()) and ent:GetOwner() == self:GetOwner() then
|
||
|
c = c + 1
|
||
|
end
|
||
|
end
|
||
|
self.CachedMines = c
|
||
|
self.NextMineCheckTime = CurTime() + 1
|
||
|
else
|
||
|
c = self.CachedMines
|
||
|
end
|
||
|
|
||
|
local charges = self:GetPrimaryAmmoCount()
|
||
|
local chargetxt = "Mines: " .. c .. " / " .. self.MaxMines
|
||
|
if charges > 0 then
|
||
|
draw.SimpleText(chargetxt, "ZSHUDFont", x + wid, texty, COLOR_CYAN, TEXT_ALIGN_RIGHT)
|
||
|
end
|
||
|
|
||
|
if GAMEMODE:ShouldDraw2DWeaponHUD() then
|
||
|
self:Draw2DHUD()
|
||
|
end
|
||
|
|
||
|
if GetConVar("crosshair"):GetInt() ~= 1 then return end
|
||
|
self:DrawCrosshairDot()
|
||
|
end
|