zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_enkindler/cl_init.lua

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5.6 KiB
Lua
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INC_CLIENT()
SWEP.ViewModelFlip = false
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.HUD3DPos = Vector(4, 0, 15)
SWEP.HUD3DAng = Angle(0, 180, 180)
SWEP.HUD3DScale = 0.04
SWEP.HUD3DBone = "base"
SWEP.VElements = {
["base++++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "base", rel = "base", pos = Vector(16, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base+++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "base", rel = "base", pos = Vector(22, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base++++++"] = { type = "Model", model = "models/props_junk/propane_tank001a.mdl", bone = "base", rel = "base", pos = Vector(33.765, 9, -4.676), angle = Angle(0, -90, 90), size = Vector(0.5, 0.5, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/door_klab01", skin = 0, bodygroup = {} },
["base"] = { type = "Model", model = "models/weapons/c_shotgun.mdl", bone = "base", rel = "", pos = Vector(8, -4.5, -21), angle = Angle(90, -90, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base+++++++"] = { type = "Model", model = "models/props_junk/popcan01a.mdl", bone = "base", rel = "base", pos = Vector(30.649, 8.5, -9.87), angle = Angle(0, 0, 0), size = Vector(0.4, 0.4, 0.4), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/door_klab01", skin = 0, bodygroup = {} },
["base+"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "base", rel = "base", pos = Vector(36, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "base", rel = "base", pos = Vector(42, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base+++++"] = { type = "Model", model = "models/weapons/w_shotgun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(34.805, 9, -9), angle = Angle(-7, 180, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base+++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(22, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base++++++"] = { type = "Model", model = "models/props_junk/propane_tank001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(33.765, 9, -4.676), angle = Angle(0, -90, 90), size = Vector(0.5, 0.5, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/door_klab01", skin = 0, bodygroup = {} },
["base++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(42, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base"] = { type = "Model", model = "models/props_junk/popcan01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(-16.5, 8.5, -11), angle = Angle(0, 0, 180), size = Vector(1, 1, 1), color = Color(255, 255, 255, 0), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base+++++++"] = { type = "Model", model = "models/props_junk/popcan01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(30.649, 8.5, -9.87), angle = Angle(0, 0, 0), size = Vector(0.4, 0.4, 0.4), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/door_klab01", skin = 0, bodygroup = {} },
["base+"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(36, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base++++"] = { type = "Model", model = "models/props_lab/rotato.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(16, 9, -9), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
function SWEP:DrawHUD()
local wid, hei = 384, 16
local x, y = ScrW() - wid - 128, ScrH() - hei - 128
local texty = y - 4 - draw.GetFontHeight("ZSHUDFont")
local c = 0
if not self.NextMineCheckTime or self.NextMineCheckTime < CurTime() then
for _, ent in pairs(ents.FindByClass("projectile_impactmine_kin")) do
if (CLIENT or ent.CreateTime + 300 > CurTime()) and ent:GetOwner() == self:GetOwner() then
c = c + 1
end
end
self.CachedMines = c
self.NextMineCheckTime = CurTime() + 1
else
c = self.CachedMines
end
local charges = self:GetPrimaryAmmoCount()
local chargetxt = "Mines: " .. c .. " / " .. self.MaxMines
if charges > 0 then
draw.SimpleText(chargetxt, "ZSHUDFont", x + wid, texty, COLOR_CYAN, TEXT_ALIGN_RIGHT)
end
if GAMEMODE:ShouldDraw2DWeaponHUD() then
self:Draw2DHUD()
end
if GetConVar("crosshair"):GetInt() ~= 1 then return end
self:DrawCrosshairDot()
end