zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zm_macd_island17.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(236, 1427, 660.5))
ent:SetAngles(Angle(90, 0, 0))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent:Spawn()
ent:SetColor(Color(0, 0, 0, 0))
end
end)