zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_z9000.lua

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2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Z9000' Pulse Pistol"
SWEP.Description = "Although the Z9000 does not deal that much damage, the pulse shots it fires will slow targets."
SWEP.Slot = 1
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "ValveBiped.square"
SWEP.HUD3DPos = Vector(1.1, 0.25, -2)
SWEP.HUD3DScale = 0.015
SWEP.ShowViewModel = false
SWEP.VElements = {
["base"] = { type = "Model", model = "models/weapons/w_alyx_gun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(7, 2, -4.092), angle = Angle(170, 10, 10), size = Vector(1.1, 1.1, 1.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "pistol"
SWEP.ViewModel = "models/weapons/c_pistol.mdl"
SWEP.WorldModel = "models/weapons/w_alyx_gun.mdl"
SWEP.UseHands = true
SWEP.CSMuzzleFlashes = false
SWEP.ReloadSound = Sound("Weapon_Alyx_Gun.Reload")
SWEP.Primary.Sound = Sound("Weapon_Alyx_Gun.Single")
SWEP.Primary.Damage = 14
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.2
SWEP.Primary.ClipSize = 10
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pulse"
SWEP.Primary.DefaultClip = 50
SWEP.ConeMax = 0.04
SWEP.ConeMin = 0.03
SWEP.IronSightsPos = Vector(-5.95, 3, 2.75)
SWEP.IronSightsAng = Vector(-0.15, -1, 2)
SWEP.TracerName = "AR2Tracer"
function SWEP.BulletCallback(attacker, tr, dmginfo)
local ent = tr.Entity
if ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD then
ent:AddLegDamage(8)
end
local e = EffectData()
e:SetOrigin(tr.HitPos)
e:SetNormal(tr.HitNormal)
e:SetRadius(8)
e:SetMagnitude(1)
e:SetScale(1)
util.Effect("cball_bounce", e)
GenericBulletCallback(attacker, tr, dmginfo)
end