zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_placid.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent2 = ents.Create("env_fire")
if ent2:IsValid() then
ent2:SetPos(Vector(-3577.2402, -2450.1162, -398.9688))
ent2:SetKeyValue("damagescale", 60)
ent2:SetKeyValue("firesize", 200)
ent2:Spawn()
ent2:Fire("Enable", "", 0)
ent2:Fire("StartFire", "", 0)
end
local ent3 = ents.Create("env_fire")
if ent3:IsValid() then
ent3:SetPos(Vector(-3696.8652, 2621.0576, -239.1022))
ent3:SetKeyValue("damagescale", 60)
ent3:SetKeyValue("firesize", 200)
ent3:Spawn()
ent3:Fire("Enable", "", 0)
ent3:Fire("StartFire", "", 0)
end
end)