zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/dmodelkillicon.lua

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local PANEL = {}
function PANEL:SetModel(strModelName)
self.BaseClass.SetModel(self, strModelName)
self:AutoCam()
end
local matWhite = Material("models/debug/debugwhite")
function PANEL:Paint(w, h)
if !IsValid( self.Entity ) then return end
self:LayoutEntity( self.Entity )
local ang = self.aLookAngle
local x, y = self:LocalToScreen( 0, 0 )
local col = self.colColor
if not ang then
ang = (self.vLookatPos - self.vCamPos):Angle()
end
cam.Start3D(self.vCamPos, ang, self.fFOV, x, y, w, h, 5, self.FarZ)
cam.IgnoreZ(true)
render.SuppressEngineLighting(true)
render.SetColorModulation(col.r / 255, col.g / 255, col.b / 255)
render.SetBlend(col.a / 255)
render.ModelMaterialOverride(matWhite)
self:DrawModel()
render.ModelMaterialOverride()
render.SetBlend(1)
render.SetColorModulation(1, 1, 1)
render.SuppressEngineLighting(false)
cam.IgnoreZ(false)
cam.End3D()
self.LastPaint = RealTime()
end
vgui.Register("DModelKillIcon", PANEL, "DModelPanelEx")