zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/pworth.lua

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2014-10-02 08:49:54 +08:00
hook.Add("SetWave", "CloseWorthOnWave1", function(wave)
if wave > 0 then
if pWorth and pWorth:Valid() then
pWorth:Close()
end
hook.Remove("SetWave", "CloseWorthOnWave1")
end
end)
local cvarDefaultCart = CreateClientConVar("zs_defaultcart", "", true, false)
local function DefaultDoClick(btn)
if cvarDefaultCart:GetString() == btn.Name then
RunConsoleCommand("zs_defaultcart", "")
surface.PlaySound("buttons/button11.wav")
else
RunConsoleCommand("zs_defaultcart", btn.Name)
surface.PlaySound("buttons/button14.wav")
end
timer.Simple(0.1, MakepWorth)
end
local WorthRemaining = 0
local WorthButtons = {}
local function CartDoClick(self, silent, force)
local id = self.ID
local tab = FindStartingItem(id)
if not tab then return end
if self.On then
self.On = nil
self:SetImage("icon16/cart_add.png")
if not silent then
surface.PlaySound("buttons/button18.wav")
end
self:SetTooltip("Add to cart")
WorthRemaining = WorthRemaining + tab.Worth
else
if WorthRemaining < tab.Worth and not force then
surface.PlaySound("buttons/button8.wav")
return
end
self.On = true
self:SetImage("icon16/cart_delete.png")
if not silent then
surface.PlaySound("buttons/button17.wav")
end
self:SetTooltip("Remove from cart")
WorthRemaining = WorthRemaining - tab.Worth
end
pWorth.WorthLab:SetText("Worth: ".. WorthRemaining)
if WorthRemaining <= 0 then
pWorth.WorthLab:SetTextColor(COLOR_RED)
pWorth.WorthLab:InvalidateLayout()
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elseif WorthRemaining <= GAMEMODE.StartingWorth * 0.25 then
pWorth.WorthLab:SetTextColor(COLOR_YELLOW)
pWorth.WorthLab:InvalidateLayout()
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else
pWorth.WorthLab:SetTextColor(COLOR_LIMEGREEN)
pWorth.WorthLab:InvalidateLayout()
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end
pWorth.WorthLab:SizeToContents()
end
local function Checkout(tobuy)
if tobuy and #tobuy > 0 then
gamemode.Call("SuppressArsenalUpgrades", 1)
RunConsoleCommand("worthcheckout", unpack(tobuy))
if pWorth and pWorth:Valid() then
pWorth:Close()
end
else
surface.PlaySound("buttons/combine_button_locked.wav")
end
end
local function CheckoutDoClick(self)
local tobuy = {}
for _, btn in pairs(WorthButtons) do
if btn and btn.On and btn.ID then
table.insert(tobuy, btn.ID)
end
end
Checkout(tobuy)
end
local function RandDoClick(self)
gamemode.Call("SuppressArsenalUpgrades", 1)
RunConsoleCommand("worthrandom")
if pWorth and pWorth:Valid() then
pWorth:Close()
end
end
GM.SavedCarts = {}
hook.Add("Initialize", "LoadCarts", function()
if file.Exists(GAMEMODE.CartFile, "DATA") then
GAMEMODE.SavedCarts = Deserialize(file.Read(GAMEMODE.CartFile)) or {}
end
end)
local function ClearCartDoClick()
for _, btn in ipairs(WorthButtons) do
if btn.On then
btn:DoClick(true, true)
end
end
surface.PlaySound("buttons/button11.wav")
end
local function LoadCart(cartid, silent)
if GAMEMODE.SavedCarts[cartid] then
MakepWorth()
for _, id in pairs(GAMEMODE.SavedCarts[cartid][2]) do
for __, btn in pairs(WorthButtons) do
if btn and (btn.ID == id or GAMEMODE.Items[id] and GAMEMODE.Items[id].Signature == btn.ID) then
btn:DoClick(true, true)
end
end
end
if not silent then
surface.PlaySound("buttons/combine_button1.wav")
end
end
end
local function LoadDoClick(self)
LoadCart(self.ID)
end
local function SaveCurrentCart(name)
local tobuy = {}
for _, btn in pairs(WorthButtons) do
if btn and btn.On and btn.ID then
table.insert(tobuy, btn.ID)
end
end
for i, cart in ipairs(GAMEMODE.SavedCarts) do
if string.lower(cart[1]) == string.lower(name) then
cart[1] = name
cart[2] = tobuy
file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
print("Saved cart "..tostring(name))
LoadCart(i, true)
return
end
end
GAMEMODE.SavedCarts[#GAMEMODE.SavedCarts + 1] = {name, tobuy}
file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
print("Saved cart "..tostring(name))
LoadCart(#GAMEMODE.SavedCarts, true)
end
local function SaveDoClick(self)
Derma_StringRequest("Save cart", "Enter a name for this cart.", "Name",
function(strTextOut) SaveCurrentCart(strTextOut) end,
function(strTextOut) end,
"OK", "Cancel")
end
local function DeleteDoClick(self)
if GAMEMODE.SavedCarts[self.ID] then
table.remove(GAMEMODE.SavedCarts, self.ID)
file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
surface.PlaySound("buttons/button19.wav")
MakepWorth()
end
end
local function QuickCheckDoClick(self)
if GAMEMODE.SavedCarts[self.ID] then
Checkout(GAMEMODE.SavedCarts[self.ID][2])
end
end
function MakepWorth()
if pWorth and pWorth:Valid() then
pWorth:Remove()
pWorth = nil
end
local maxworth = GAMEMODE.StartingWorth
WorthRemaining = maxworth
local wid, hei = math.min(ScrW(), 720), ScrH() * 0.7
local frame = vgui.Create("DFrame")
pWorth = frame
frame:SetSize(wid, hei)
frame:SetDeleteOnClose(true)
frame:SetKeyboardInputEnabled(false)
frame:SetTitle(" ")
local propertysheet = vgui.Create("DPropertySheet", frame)
propertysheet:StretchToParent(4, 24, 4, 50)
propertysheet.Paint = function() end
local list = vgui.Create("DPanelList", propertysheet)
propertysheet:AddSheet("Favorites", list, "icon16/heart.png", false, false)
list:EnableVerticalScrollbar(true)
list:SetWide(propertysheet:GetWide() - 16)
list:SetSpacing(2)
list:SetPadding(2)
local savebutton = EasyButton(nil, "Save the current cart", 0, 10)
savebutton.DoClick = SaveDoClick
list:AddItem(savebutton)
local panfont = "ZSHUDFontSmall"
local panhei = 40
local defaultcart = cvarDefaultCart:GetString()
for i, savetab in ipairs(GAMEMODE.SavedCarts) do
local cartpan = vgui.Create("DEXRoundedPanel")
cartpan:SetCursor("pointer")
cartpan:SetSize(list:GetWide(), panhei)
local cartname = savetab[1]
local x = 8
if defaultcart == cartname then
local defimage = vgui.Create("DImage", cartpan)
defimage:SetImage("icon16/heart.png")
defimage:SizeToContents()
defimage:SetMouseInputEnabled(true)
defimage:SetTooltip("This is your default cart.\nIf you join the game late then you'll spawn with this cart.")
defimage:SetPos(x, cartpan:GetTall() * 0.5 - defimage:GetTall() * 0.5)
x = x + defimage:GetWide() + 4
end
local cartnamelabel = EasyLabel(cartpan, cartname, panfont)
cartnamelabel:SetPos(x, cartpan:GetTall() * 0.5 - cartnamelabel:GetTall() * 0.5)
x = cartpan:GetWide() - 20
local checkbutton = vgui.Create("DImageButton", cartpan)
checkbutton:SetImage("icon16/accept.png")
checkbutton:SizeToContents()
checkbutton:SetTooltip("Purchase this saved cart.")
x = x - checkbutton:GetWide() - 8
checkbutton:SetPos(x, cartpan:GetTall() * 0.5 - checkbutton:GetTall() * 0.5)
checkbutton.ID = i
checkbutton.DoClick = QuickCheckDoClick
local loadbutton = vgui.Create("DImageButton", cartpan)
loadbutton:SetImage("icon16/folder_go.png")
loadbutton:SizeToContents()
loadbutton:SetTooltip("Load this saved cart.")
x = x - loadbutton:GetWide() - 8
loadbutton:SetPos(x, cartpan:GetTall() * 0.5 - loadbutton:GetTall() * 0.5)
loadbutton.ID = i
loadbutton.DoClick = LoadDoClick
local defaultbutton = vgui.Create("DImageButton", cartpan)
defaultbutton:SetImage("icon16/heart.png")
defaultbutton:SizeToContents()
if cartname == defaultcart then
defaultbutton:SetTooltip("Remove this cart as your default.")
else
defaultbutton:SetTooltip("Make this cart your default.")
end
x = x - defaultbutton:GetWide() - 8
defaultbutton:SetPos(x, cartpan:GetTall() * 0.5 - defaultbutton:GetTall() * 0.5)
defaultbutton.Name = cartname
defaultbutton.DoClick = DefaultDoClick
local deletebutton = vgui.Create("DImageButton", cartpan)
deletebutton:SetImage("icon16/bin.png")
deletebutton:SizeToContents()
deletebutton:SetTooltip("Delete this saved cart.")
x = x - deletebutton:GetWide() - 8
deletebutton:SetPos(x, cartpan:GetTall() * 0.5 - loadbutton:GetTall() * 0.5)
deletebutton.ID = i
deletebutton.DoClick = DeleteDoClick
list:AddItem(cartpan)
end
for catid, catname in ipairs(GAMEMODE.ItemCategories) do
local list = vgui.Create("DPanelList", propertysheet)
list:SetPaintBackground(false)
propertysheet:AddSheet(catname, list, GAMEMODE.ItemCategoryIcons[catid], false, false)
list:EnableVerticalScrollbar(true)
list:SetWide(propertysheet:GetWide() - 16)
list:SetSpacing(2)
list:SetPadding(2)
for i, tab in ipairs(GAMEMODE.Items) do
if tab.Category == catid and tab.WorthShop then
local button = vgui.Create("ZSWorthButton")
button:SetWorthID(i)
list:AddItem(button)
WorthButtons[i] = button
end
end
end
local worthlab = EasyLabel(frame, "Worth: "..tostring(WorthRemaining), "ZSHUDFontSmall", COLOR_LIMEGREEN)
worthlab:SetPos(8, frame:GetTall() - worthlab:GetTall() - 8)
frame.WorthLab = worthlab
local checkout = vgui.Create("DButton", frame)
checkout:SetFont("ZSHUDFontSmall")
checkout:SetText("Checkout")
checkout:SizeToContents()
checkout:SetSize(130, 30)
checkout:AlignBottom(8)
checkout:CenterHorizontal()
checkout.DoClick = CheckoutDoClick
local randombutton = vgui.Create("DButton", frame)
randombutton:SetText("Random")
randombutton:SetSize(64, 16)
randombutton:AlignBottom(8)
randombutton:AlignRight(8)
randombutton.DoClick = RandDoClick
local clearbutton = vgui.Create("DButton", frame)
clearbutton:SetText("Clear")
clearbutton:SetSize(64, 16)
clearbutton:AlignRight(8)
clearbutton:MoveAbove(randombutton, 8)
clearbutton.DoClick = ClearCartDoClick
if #GAMEMODE.SavedCarts == 0 then
propertysheet:SetActiveTab(propertysheet.Items[math.min(2, #propertysheet.Items)].Tab)
end
frame:Center()
frame:SetAlpha(0)
frame:AlphaTo(255, 0.5, 0)
frame:MakePopup()
return frame
end
local PANEL = {}
PANEL.m_ItemID = 0
PANEL.RefreshTime = 1
PANEL.NextRefresh = 0
function PANEL:Init()
self:SetFont("DefaultFontSmall")
end
function PANEL:Think()
if CurTime() >= self.NextRefresh then
self.NextRefresh = CurTime() + self.RefreshTime
self:Refresh()
end
end
function PANEL:Refresh()
local count = GAMEMODE:GetCurrentEquipmentCount(self:GetItemID())
if count == 0 then
self:SetText(" ")
else
self:SetText(count)
end
self:SizeToContents()
end
function PANEL:SetItemID(id) self.m_ItemID = id end
function PANEL:GetItemID() return self.m_ItemID end
vgui.Register("ItemAmountCounter", PANEL, "DLabel")
PANEL = {}
function PANEL:Init()
self:SetText("")
self:DockPadding(4, 4, 4, 4)
self:SetTall(48)
local mdlframe = vgui.Create("DEXRoundedPanel", self)
mdlframe:SetWide(self:GetTall() - 8)
mdlframe:Dock(LEFT)
mdlframe:DockMargin(0, 0, 20, 0)
self.ModelPanel = vgui.Create("DModelPanel", mdlframe)
self.ModelPanel:Dock(FILL)
self.ModelPanel:DockPadding(0, 0, 0, 0)
self.ModelPanel:DockMargin(0, 0, 0, 0)
self.NameLabel = EasyLabel(self, "", "ZSHUDFontSmall")
self.NameLabel:SetContentAlignment(4)
self.NameLabel:Dock(FILL)
self.PriceLabel = EasyLabel(self, "", "ZSHUDFontTiny")
self.PriceLabel:SetWide(80)
self.PriceLabel:SetContentAlignment(6)
self.PriceLabel:Dock(RIGHT)
self.PriceLabel:DockMargin(8, 0, 4, 0)
self.ItemCounter = vgui.Create("ItemAmountCounter", self)
self:SetWorthID(nil)
end
function PANEL:SetWorthID(id)
self.ID = id
local tab = FindStartingItem(id)
if not tab then
self.ModelPanel:SetVisible(false)
self.ItemCounter:SetVisible(false)
self.NameLabel:SetText("")
return
end
local mdl = tab.Model or (weapons.GetStored(tab.SWEP) or tab).WorldModel
if mdl then
self.ModelPanel:SetModel(mdl)
local mins, maxs = self.ModelPanel.Entity:GetRenderBounds()
self.ModelPanel:SetCamPos(mins:Distance(maxs) * Vector(0.75, 0.75, 0.5))
self.ModelPanel:SetLookAt((mins + maxs) / 2)
self.ModelPanel:SetVisible(true)
else
self.ModelPanel:SetVisible(false)
end
if tab.SWEP or tab.Countables then
self.ItemCounter:SetItemID(id)
self.ItemCounter:SetVisible(true)
else
self.ItemCounter:SetVisible(false)
end
if tab.Worth then
self.PriceLabel:SetText(tostring(tab.Worth).." Worth")
else
self.PriceLabel:SetText("")
end
self:SetTooltip(tab.Description)
if tab.NoClassicMode and GAMEMODE:IsClassicMode() or tab.NoZombieEscape and GAMEMODE.ZombieEscape then
self:SetAlpha(120)
else
self:SetAlpha(255)
end
self.NameLabel:SetText(tab.Name or "")
end
function PANEL:Paint(w, h)
local outline
if self.Hovered then
outline = self.On and COLOR_GREEN or COLOR_GRAY
else
outline = self.On and COLOR_DARKGREEN or COLOR_DARKGRAY
end
draw.RoundedBox(8, 0, 0, w, h, outline)
draw.RoundedBox(4, 4, 4, w - 8, h - 8, color_black)
end
function PANEL:DoClick(silent, force)
local id = self.ID
local tab = FindStartingItem(id)
if not tab then return end
if self.On then
self.On = nil
if not silent then
surface.PlaySound("buttons/button18.wav")
end
WorthRemaining = WorthRemaining + tab.Worth
else
if WorthRemaining < tab.Worth and not force then
surface.PlaySound("buttons/button8.wav")
return
end
self.On = true
if not silent then
surface.PlaySound("buttons/button17.wav")
end
WorthRemaining = WorthRemaining - tab.Worth
end
pWorth.WorthLab:SetText("Worth: ".. WorthRemaining)
if WorthRemaining <= 0 then
pWorth.WorthLab:SetTextColor(COLOR_RED)
pWorth.WorthLab:InvalidateLayout()
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elseif WorthRemaining <= GAMEMODE.StartingWorth * 0.25 then
pWorth.WorthLab:SetTextColor(COLOR_YELLOW)
pWorth.WorthLab:InvalidateLayout()
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else
pWorth.WorthLab:SetTextColor(COLOR_LIMEGREEN)
pWorth.WorthLab:InvalidateLayout()
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end
pWorth.WorthLab:SizeToContents()
end
vgui.Register("ZSWorthButton", PANEL, "DButton")