2014-11-10 11:51:43 +08:00
|
|
|
AddCSLuaFile()
|
|
|
|
|
|
|
|
SWEP.PrintName = "Fists"
|
|
|
|
|
|
|
|
SWEP.WalkSpeed = SPEED_NORMAL
|
|
|
|
SWEP.IsMelee = true
|
|
|
|
|
|
|
|
SWEP.UseHands = true
|
|
|
|
|
|
|
|
SWEP.ViewModel = "models/weapons/c_arms_citizen.mdl"
|
|
|
|
SWEP.WorldModel = ""
|
|
|
|
|
|
|
|
SWEP.Damage = 5
|
|
|
|
SWEP.UppercutDamageMultiplier = 3
|
|
|
|
SWEP.HitDistance = 40
|
|
|
|
|
|
|
|
SWEP.ViewModelFOV = 52
|
|
|
|
|
|
|
|
SWEP.AutoSwitchFrom = true
|
|
|
|
|
|
|
|
SWEP.NoMagazine = true
|
|
|
|
SWEP.Undroppable = true
|
|
|
|
SWEP.NoPickupNotification = true
|
|
|
|
|
2014-11-11 09:09:01 +08:00
|
|
|
SWEP.Primary.Ammo = "none"
|
|
|
|
SWEP.Secondary.Ammo = "none"
|
|
|
|
|
2014-11-10 11:51:43 +08:00
|
|
|
local SwingSound = Sound( "weapons/slam/throw.wav" )
|
|
|
|
local HitSound = Sound( "Flesh.ImpactHard" )
|
|
|
|
|
|
|
|
function SWEP:Initialize()
|
|
|
|
--self:SetHoldType("normal")
|
|
|
|
self:SetHoldType("fist")
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:PreDrawViewModel(vm, wep, pl)
|
|
|
|
vm:SetMaterial("engine/occlusionproxy")
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:SetupDataTables()
|
|
|
|
self:NetworkVar("Float", 0, "NextMeleeAttack")
|
|
|
|
self:NetworkVar("Float", 1, "NextIdle")
|
|
|
|
self:NetworkVar("Float", 2, "NextIdleHoldType")
|
|
|
|
self:NetworkVar("Int", 2, "Combo")
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:UpdateNextIdle()
|
|
|
|
local vm = self.Owner:GetViewModel()
|
|
|
|
self:SetNextIdle( CurTime() + vm:SequenceDuration() )
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:PrimaryAttack(right)
|
|
|
|
--self:SetHoldType("fist")
|
|
|
|
self:SetNextIdleHoldType(CurTime() + 2)
|
|
|
|
self.Owner:SetAnimation(PLAYER_ATTACK1)
|
|
|
|
self.WalkSpeed = 165
|
|
|
|
self.Owner:ResetSpeed()
|
|
|
|
|
|
|
|
local anim = "fists_left"
|
|
|
|
if ( right ) then anim = "fists_right" end
|
|
|
|
if ( self:GetCombo() >= 2 ) then
|
|
|
|
anim = "fists_uppercut"
|
|
|
|
end
|
|
|
|
|
|
|
|
local vm = self.Owner:GetViewModel()
|
|
|
|
vm:SendViewModelMatchingSequence( vm:LookupSequence( anim ) )
|
|
|
|
|
|
|
|
self:EmitSound( SwingSound )
|
|
|
|
|
|
|
|
self:UpdateNextIdle()
|
|
|
|
self:SetNextMeleeAttack( CurTime() + 0.2 )
|
|
|
|
|
|
|
|
self:SetNextPrimaryFire( CurTime() + 0.9 )
|
|
|
|
self:SetNextSecondaryFire( CurTime() + 0.9 )
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:SecondaryAttack()
|
|
|
|
self:PrimaryAttack( true )
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:DealDamage()
|
|
|
|
local owner = self.Owner
|
|
|
|
local shootpos = owner:GetShootPos()
|
|
|
|
local aimvector = owner:GetAimVector()
|
|
|
|
local anim = self:GetSequenceName(owner:GetViewModel():GetSequence())
|
|
|
|
local filter = owner:GetMeleeFilter()
|
|
|
|
|
|
|
|
owner:LagCompensation( true )
|
|
|
|
|
|
|
|
local tr = util.TraceLine( {
|
|
|
|
start = shootpos,
|
|
|
|
endpos = shootpos + aimvector * self.HitDistance,
|
|
|
|
filter = filter
|
|
|
|
} )
|
|
|
|
|
|
|
|
if not IsValid( tr.Entity ) then
|
|
|
|
tr = util.TraceHull( {
|
|
|
|
start = shootpos,
|
|
|
|
endpos = shootpos + aimvector * self.HitDistance,
|
|
|
|
filter = filter,
|
|
|
|
mins = Vector( -3, -3, -3 ),
|
|
|
|
maxs = Vector( 3, 3, 3 )
|
|
|
|
} )
|
|
|
|
end
|
|
|
|
|
|
|
|
local hitent = tr.Entity
|
|
|
|
|
|
|
|
-- We need the second part for single player because SWEP:Think is ran shared in SP.
|
|
|
|
if tr.Hit and not ( game.SinglePlayer() and CLIENT ) then
|
|
|
|
self:EmitSound( HitSound )
|
|
|
|
end
|
|
|
|
|
|
|
|
local hit = false
|
|
|
|
local hitplayer = false
|
|
|
|
|
|
|
|
if SERVER and IsValid( hitent ) then
|
|
|
|
hitplayer = hitent:IsNPC() or hitent:IsPlayer()
|
|
|
|
|
|
|
|
local dmginfo = DamageInfo()
|
|
|
|
dmginfo:SetAttacker(IsValid(owner) and owner or self)
|
|
|
|
dmginfo:SetInflictor(self)
|
|
|
|
dmginfo:SetDamageType(DMG_CLUB)
|
|
|
|
dmginfo:SetDamagePosition(tr.HitPos)
|
|
|
|
if anim == "fists_uppercut" then
|
|
|
|
dmginfo:SetDamage(self.Damage * self.UppercutDamageMultiplier)
|
|
|
|
else
|
|
|
|
dmginfo:SetDamage(self.Damage)
|
|
|
|
end
|
|
|
|
|
|
|
|
if hitent:IsPlayer() and hitent:WouldDieFrom(dmginfo:GetDamage(), dmginfo:GetDamagePosition()) then
|
|
|
|
if anim == "fists_left" then
|
|
|
|
dmginfo:SetDamageForce(owner:GetRight() * 4912 + owner:GetForward() * 9998)
|
|
|
|
elseif anim == "fists_right" then
|
|
|
|
dmginfo:SetDamageForce(owner:GetRight() * -4912 + owner:GetForward() * 9989)
|
|
|
|
elseif anim == "fists_uppercut" then
|
|
|
|
dmginfo:SetDamageForce(owner:GetUp() * 5158 + owner:GetForward() * 10012)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
hitent:TakeDamageInfo( dmginfo )
|
|
|
|
hit = true
|
|
|
|
end
|
|
|
|
|
|
|
|
if SERVER and IsValid( hitent ) and hitent:GetMoveType() == MOVETYPE_VPHYSICS then
|
|
|
|
local phys = hitent:GetPhysicsObject()
|
|
|
|
if IsValid( phys ) then
|
|
|
|
phys:ApplyForceOffset( aimvector * 2000, tr.HitPos )
|
|
|
|
hitent:SetPhysicsAttacker(owner)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if SERVER then
|
|
|
|
if hitplayer and anim ~= "fists_uppercut" then
|
|
|
|
self:SetCombo( self:GetCombo() + 1 )
|
|
|
|
else
|
|
|
|
self:SetCombo( 0 )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
owner:LagCompensation(false)
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:OnRemove()
|
|
|
|
if CLIENT and self.Owner:IsValid() and self.Owner:IsPlayer() then
|
|
|
|
local vm = self.Owner:GetViewModel()
|
|
|
|
if IsValid(vm) then vm:SetMaterial("") end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:Holster(wep)
|
|
|
|
if CurTime() >= self:GetNextPrimaryFire() then
|
|
|
|
self:OnRemove()
|
|
|
|
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:Deploy()
|
|
|
|
local vm = self.Owner:GetViewModel()
|
|
|
|
vm:SendViewModelMatchingSequence(vm:LookupSequence("fists_draw"))
|
|
|
|
|
|
|
|
self:UpdateNextIdle()
|
|
|
|
|
|
|
|
if SERVER then
|
|
|
|
self:SetCombo(0)
|
|
|
|
end
|
|
|
|
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:Think()
|
|
|
|
local vm = self.Owner:GetViewModel()
|
|
|
|
local curtime = CurTime()
|
|
|
|
local idletime = self:GetNextIdle()
|
|
|
|
local idle_holdtype_time = self:GetNextIdleHoldType()
|
|
|
|
|
|
|
|
if idle_holdtype_time > 0 and curtime >= idle_holdtype_time then
|
|
|
|
--self:SetHoldType("normal")
|
|
|
|
self:SetNextIdleHoldType(0)
|
|
|
|
self.WalkSpeed = SPEED_NORMAL
|
|
|
|
self.Owner:ResetSpeed()
|
|
|
|
end
|
|
|
|
|
|
|
|
if idletime > 0 and curtime >= idletime then
|
|
|
|
vm:SendViewModelMatchingSequence( vm:LookupSequence("fists_idle_0"..math.random(2)))
|
|
|
|
|
|
|
|
self:UpdateNextIdle()
|
|
|
|
end
|
|
|
|
|
|
|
|
local meleetime = self:GetNextMeleeAttack()
|
|
|
|
|
|
|
|
if meleetime > 0 and curtime >= meleetime then
|
|
|
|
self:DealDamage()
|
|
|
|
self:SetNextMeleeAttack( 0 )
|
|
|
|
end
|
|
|
|
|
|
|
|
if SERVER and curtime >= self:GetNextPrimaryFire() + 0.1 then
|
|
|
|
self:SetCombo( 0 )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if not CLIENT then return end
|
|
|
|
|
|
|
|
function SWEP:DrawWeaponSelection(...)
|
|
|
|
return self:BaseDrawWeaponSelection(...)
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:GetViewModelPosition(pos, ang)
|
|
|
|
pos = pos - ang:Up() * 3
|
|
|
|
|
|
|
|
return pos, ang
|
|
|
|
end
|