133 lines
3.3 KiB
Lua
133 lines
3.3 KiB
Lua
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CLASS.Name = "Wraith"
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CLASS.TranslationName = "class_wraith"
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CLASS.Description = "description_wraith"
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CLASS.Help = "controls_wraith"
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CLASS.Wave = 1 / 3
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CLASS.Health = 100
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CLASS.SWEP = "weapon_zs_wraith"
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CLASS.Model = Model("models/wraith_zsv1.mdl")
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CLASS.Speed = 190
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CLASS.Points = 4
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CLASS.VoicePitch = 0.65
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CLASS.PainSounds = {Sound("npc/barnacle/barnacle_pull1.wav"), Sound("npc/barnacle/barnacle_pull2.wav"), Sound("npc/barnacle/barnacle_pull3.wav"), Sound("npc/barnacle/barnacle_pull4.wav")}
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CLASS.DeathSounds = {Sound("zombiesurvival/wraithdeath1.ogg"), Sound("zombiesurvival/wraithdeath2.ogg"), Sound("zombiesurvival/wraithdeath3.ogg"), Sound("zombiesurvival/wraithdeath4.ogg")}
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CLASS.NoShadow = true
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--CLASS.GhostSpeed = 35
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function CLASS:Move(pl, move)
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--[[if pl:GetBarricadeGhosting() then
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move:SetMaxSpeed(self.GhostSpeed)
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move:SetMaxClientSpeed(self.GhostSpeed)
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end]]
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if pl:KeyDown(IN_SPEED) then
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move:SetMaxSpeed(50)
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move:SetMaxClientSpeed(50)
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end
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end
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--[[function CLASS:GetJumpPower(pl)
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return pl:IsBarricadeGhosting() and 0 or DEFAULT_JUMP_POWER
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end
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function CLASS:SwitchedAway(pl)
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pl:SetBarricadeGhosting(false)
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end]]
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function CLASS:CalcMainActivity(pl, velocity)
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local wep = pl:GetActiveWeapon()
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if wep:IsValid() and wep.IsAttacking and wep:IsAttacking() then
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pl.CalcSeqOverride = 10
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elseif velocity:Length2D() > 0.5 then
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pl.CalcSeqOverride = 3
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else
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pl.CalcSeqOverride = 1
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end
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return true
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end
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function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter)
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return true
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end
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function CLASS:ScalePlayerDamage(pl, hitgroup, dmginfo)
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--[[if pl:IsBarricadeGhosting() then
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dmginfo:SetDamage(dmginfo:GetDamage() * 1.5)
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end]]
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-- The Wraith model doesn't have hitboxes.
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return true
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end
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function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
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pl:FixModelAngles(velocity)
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local seq = pl:GetSequence()
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if seq == 10 then
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if not pl.m_PrevFrameCycle then
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pl.m_PrevFrameCycle = true
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pl:SetCycle(0)
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end
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elseif pl.m_PrevFrameCycle then
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pl.m_PrevFrameCycle = nil
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end
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end
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function CLASS:GetAlpha(pl)
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local wep = pl:GetActiveWeapon()
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if not wep.IsAttacking then wep = NULL end
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if wep:IsValid() and wep:IsAttacking() then
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return 0.7
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elseif MySelf:IsValid() and MySelf:Team() == TEAM_UNDEAD then
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local eyepos = EyePos()
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return math.Clamp(pl:GetVelocity():Length() - pl:NearestPoint(eyepos):Distance(eyepos) * 0.5, 35, 180) / 255
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else
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local eyepos = EyePos()
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return math.Clamp(pl:GetVelocity():Length() - pl:NearestPoint(eyepos):Distance(eyepos) * 0.5, 0, 180) / 255
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end
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end
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function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo, assister)
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if SERVER then
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local effectdata = EffectData()
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effectdata:SetOrigin(pl:GetPos())
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effectdata:SetNormal(pl:GetForward())
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effectdata:SetEntity(pl)
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util.Effect("wraithdeath", effectdata, nil, true)
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end
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return true
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end
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if not CLIENT then return end
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CLASS.Icon = "zombiesurvival/killicons/wraithv2"
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function CLASS:PrePlayerDraw(pl)
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pl:RemoveAllDecals()
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--[[if pl:GetBarricadeGhosting() then
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render.SetBlend(0.7)
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render.SetColorModulation(1, 1, 5)
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else]]
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local alpha = self:GetAlpha(pl)
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if alpha == 0 then return true end
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render.SetBlend(alpha)
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render.SetColorModulation(0.3, 0.3, 0.3)
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--end
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end
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function CLASS:PostPlayerDraw(pl)
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render.SetColorModulation(1, 1, 1)
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render.SetBlend(1)
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end
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