EnglishisthestandardlanguagethatyoushouldbaseyourID's off of.
Ifsomethingisn't found in your language file then it will fall back to English.
Validlanguages(fromgmod's menu): bg cs da de el en en-PT es-ES et fi fr ga-IE he hr hu it ja ko lt nl no pl pt-BR pt-PT ru sk sv-SE th tr uk vi zh-CN zh-TW
LANGUAGE.cant_remove_nails_of_superior_player="You can't remove the nails of a player with the barricade expert skill because you don't also have the skill."
LANGUAGE.ok_and_no_reminder="OK and don't pop this message up anymore"
LANGUAGE.classic_mode_warning="This server is running Zombie Survival in 'Classic Mode'\nClassic Mode is a setting which greatly alters gameplay. Things that are changed:\n* No selection of zombie classes. Everyone uses the Classic Zombie class\n* No barricading tools such as nailing or turrets\n* More but faster waves\n\nThis is NOT original Zombie Survival!\n\n-- Servers which run classic mode will display CLASSIC MODE in the bottom left of the screen --"
LANGUAGE.classic_mode="CLASSIC MODE"
LANGUAGE.resist_x="Resist: %d%%"
LANGUAGE.right_click_to_hammer_nail="Right click to hammer in a nail."
LANGUAGE.nails_x="Nails: %d"
LANGUAGE.resupply_box="Resupply Box"
LANGUAGE.purchase_now="Purchase now!"
LANGUAGE.integrity_x="Integrity: %d%%"
LANGUAGE.empty="EMPTY"
LANGUAGE.manual_control="MANUAL CONTROL"
LANGUAGE.arsenal_crate="Arsenal Crate"
LANGUAGE.not_enough_room_for_a_nest="Not enough room here for a nest!"
LANGUAGE.too_close_to_another_nest="Too close to another nest!"
LANGUAGE.nest_created="Nest created! Finish building to enable spawning here."
LANGUAGE.nest_built_by_x="A Flesh Creeper nest has been built by %s and is now a spawn point."
LANGUAGE.nest_destroyed="A Flesh Creeper nest has been destroyed."
LANGUAGE.wait_x_seconds_before_making_a_new_nest="You must wait %d more seconds before creating a new nest."
LANGUAGE.too_close_to_a_human="Too close to a human!"
LANGUAGE.too_close_to_a_spawn="Too close to a zombie spawn!"
LANGUAGE.description_zombie_gore_blaster="Gore Blaster Zombies send viscera in all direction when killed which can cause minor harm.\nTheir claws can also inflict bleeding."
LANGUAGE.description_poison_zombie="This mutated zombie is not only extremely durable but has abnormal strength.\nIts body is extremely toxic and will even tear out and toss its own flesh at things too far away to hit."
LANGUAGE.description_wild_poison_zombie="An erratic mutation of the poison zombie, making it stronger and tankier.\nIts flesh toss is much more sporadic and deadly."
LANGUAGE.description_fast_zombie="This boney cadaver is much faster than other zombies.\nThey aren't much of a threat by themselves but can reach nearly any area by climbing with their razor sharp claws\nThey also have no problem hunting down weak or hurt humans."
LANGUAGE.description_fast_zombie_slingshot="An abnormal Fast Zombie with a powerful lunge.\nThe force applied is so great that it destroys their lower body, sending what's left at incredible speed.\nThe impact it causes will leave humans crippled for a while."
LANGUAGE.description_bloated_zombie="Their body is comprised of volatile, toxic chemicals.\nAlthough they move slower, they can take slightly more of a beating."
LANGUAGE.description_vile_bloated_zombie="Their body is comprised of volatile, toxic chemicals which they can vomit a fair distance away.\nThey're a little faster than regular bloated zombies at the cost of being not as hardy."
LANGUAGE.description_fresh_dead="These are zombies who have come back from the dead recently.\nThey have less durability and power than those who have rotted but make up for it in speed."
LANGUAGE.description_agile_dead="These are zombies who have come back from the dead recently.\nThis mutation allows the fresh dead to climb at the cost of being extremely flimsy."
LANGUAGE.description_ghoul="This zombie has highly toxic flesh.\nIt's slightly weaker than other zombies but makes up for it with its debilitating attacks.\nIts claws can debuff a human for a short time, causing increased damage from other attacks and it can throw goop which slows them."
LANGUAGE.description_chilled_ghoul="This zombie has extremely cold flesh.\nIt's slightly weaker than other zombies but makes up for it with its debilitating attacks."
LANGUAGE.description_frigid_revenant="A dark skeleton with a cold heart.\nDerived from the Frigid Ghoul, and has the Shadow Walker's resistance to melee attacks.\nCan chill and blind with its attacks."
LANGUAGE.description_elderghoul="An aged Ghoul with a highly poisonous body which they throw pieces of at distant victims.\nTheir frail body will discharge poison towards attackers when harmed."
LANGUAGE.description_noxiousghoul="A deeply aged ghoul with highly virulent goop merged with their body.\nTheir projectiles will slow and enfeeble unlucky victims, and their body will discharge poison towards attackers when harmed."
LANGUAGE.description_headcrab="Headcrabs are what caused the initial infection.\nNo one knows where they truely came from.\nTheir method of attack is lunging with the sharp beaks on their belly."
LANGUAGE.description_fast_headcrab="The male headcrab is considerably faster but less beefy than the female.\nEither way, it's equally as annoying and deadly in groups."
LANGUAGE.description_bloodsucker_headcrab="Bloodsuckers are stockier fast headcrabs with bleed inflicting bites.\nEach successful bite will heal a small amount of health."
LANGUAGE.description_poison_headcrab="This Headcrab is full of deadly neurotoxins.\nOne bite is usually enough to kill an adult human.\nIt also has the ability to spit a less potent version of its poisons.\nThe spit is just as deadly if its victim is hit in the face."
LANGUAGE.description_barbed_headcrab="This Headcrab bristles with sharp quills.\nIt can project a bristle at high speed inflicting bleeding upon unlucky humans."
LANGUAGE.description_the_tickle_monster="Said to be the monster that hides in your closet at night to drag you from your bed.\nThe Tickle Monster's almost elastic arms make it extremely hard to outrun and they also make it an ideal barricade destroyer."
LANGUAGE.description_nightmare="An extremely rare mutation gives the Nightmare its abnormal abilities.\nStronger than the every day zombie in almost every way, the Nightmare is a force to be reckoned with.\nOne swipe of its claws is enough to put down almost any person."
LANGUAGE.description_ancient_nightmare="An elderly Nightmare that has been roaming the land for ages.\nIts body has been tempered by the years, making it sturdier and less mobile but still formidable up close."
LANGUAGE.description_devourer="A horrific malformation of bone and flesh, with a throwable rib that pierces into victims to reel them in.\nNot very fast on its own but incredibly dangerous to deal with alone."
LANGUAGE.description_pukepus="The rotting body of the Puke Pus is comprised entirely of organs used for the generation of poison.\nIt's capable of vomiting gallons of poison puke at a time making it extremely dangerous."
LANGUAGE.description_bonemesh="Disfigured and mangled, the Bonemesh is capable of tossing blood bombs.\nEach bomb is comprised of bones and flesh that damages humans while giving precious food to other zombies."
LANGUAGE.description_crow="Carrion Crows are more of a pest than they were before the infection.\nThey feed on infected flesh and become 'carriers' for the undead.\nWhy would you ever make this class not hidden?\nWhat is wrong with you?"
LANGUAGE.description_wilowisp="Sometimes referred to as spirits of the dead.\nDoes minimal damage but is capable of blinding humans and explodes when killed.\nInduces almost no fear."
LANGUAGE.description_coolwisp="An arctic Wisp with the ability to impede humans with frost.\nFrost reduces the fire rate and reload speed of firearms."
LANGUAGE.description_zombie_torso="You shouldn't even be seeing this."
LANGUAGE.description_zombie_legs="You shouldn't even be seeing this."
LANGUAGE.description_wraith="A zombie or an apparition?\nNot much is known about it besides the fact that it uses its\nunique stealth ability and sharp claws to cut things to ribbons."
LANGUAGE.description_tormented_wraith="A more twisted kin of the Wraith.\nThis variant is capable of becoming crazed after taking damage, speeding up their attacks and movement.\nThey attack much faster at the cost of less damage per hit overall.\n"
LANGUAGE.description_fast_zombie_torso="You shouldn't even be seeing this."
LANGUAGE.description_fast_zombie_torso_slingshot="You shouldn't even be seeing this."
LANGUAGE.description_chem_burster="The Chem Burster body is comprised of volatile, toxic chemicals.\nIt has no other means of attack besides being killed in hopes of blowing up next to any nearby humans."
LANGUAGE.description_shade="By creating a strong magnetic field around itself with a channeled shield, all bullets and projectiles are rendered useless against it until the shield is destroyed.\nThey can hurl any unnailed object at high velocity towards humans for devastating effect."
LANGUAGE.description_frostshade="Frost Shades create weaker shields and projectiles than their normal counterpart, but can afflict humans with frost once shattered.\nThe cold will slow down their actions and jam their weapons, making them fire slower."
LANGUAGE.description_butcher="A crazed, undead butcher. It isn't very tough but anyone unlucky enough to be near it will most likely be torn to shreds."
LANGUAGE.description_gravedigger="A deranged, undead grave keeper. It wields a shovel made from bones found in a cemetery."
LANGUAGE.description_flesh_creeper="Flesh Creepers possess the ability to create nests.\nFrom these nests, other zombified creatures emerge.\nThe way this works is unknown but it is imperative to destroy any nests or creepers."
LANGUAGE.description_gore_child="Once zombified, an unborn child becomes infected as well.\nPossessing no special abilities, their strength comes from their numbers."
LANGUAGE.description_giga_gore_child="The result of a Gore Child which has been left unchecked for too long.\nA horror to behold, their massive body is the result of zombified stem cells.\nThey also become a host for Gore Children which can always be found in tow with it."
LANGUAGE.description_giga_shadow_child="A corrupted Gore Child with the ability to obscure a human's vision.\nLess sturdy than the Giga Gore Child but with a high resistance to melee weapons.\nThe spawns it creates are equally resistant and capable of vision obscuration."
LANGUAGE.description_shadow_gore_child="A Gore Child that has been corrupted by the darkness."
LANGUAGE.description_asskicker="It's time to kick humans and chew ass, and I'm all out of ass."
LANGUAGE.description_shitslapper="How about I slap your shit?"
LANGUAGE.description_doomcrab="A massive headcrab that leaps on its victims to crush them.\nAlso has the ability to throw doom balls which debilitate humans."
LANGUAGE.description_red_marrow="Mutated polycythemia gives the Red Marrow its color and ability to prfusely expel blood.\nAfter taking some damage a blood shield is created, rendering the Red Marrow impervious to attacks."
LANGUAGE.description_skeletal_walker="Animated skeletons don't have a lot of health but they take minimal damage from bullets."
LANGUAGE.description_skeletal_shambler="A behemoth of a skeleton that is moderately durable but also take minimal damage from bullets.\nThey also have the capacity to make a second wind."
LANGUAGE.description_skeletal_lurker="A Skeletal Walker that lost the use of its legs.\nAnimated skeletons don't have a lot of health but they take minimal damage from bullets."
LANGUAGE.description_shadow_lurker="Extremely hard to see in the dark and resistant against melee attacks. Their hits inflict a vision dimming debuff."
LANGUAGE.description_shadow_walker="An evolved form of the Shadow Lurker with less mobility.\nExtremely hard to see in the dark and resistant against melee attacks. Their hits inflict a vision dimming debuff."
LANGUAGE.description_lacerator="Lacerators are identical to Fast Zombies in almost every way.\nDespite their similarities, they are even deadlier and do not share their counterpart's fragility"
LANGUAGE.description_lacerator_charging="These brutes can run deceptively fast while charging despite their burly demeanor.\nThe force behind their charge can knock anyone off their feet."
LANGUAGE.description_eradicator="Bringers of death and destruction. The Eradicators sport a durable body that require a lot of fire power to take down.\nUnless shot in the head, they are almost garanteed to rise again."
LANGUAGE.description_howler="A terrifying flesh titan with a piercing shriek.\nIts howl inspires the undead and instills fear in the living."
LANGUAGE.description_extinctioncrab="Vile diseases churn within this giant headcrab.\nThe spores it spits will afflict those near it, reducing the effectiveness of healing."
LANGUAGE.controls_poison_headcrab="> PRIMARY: Lunge attack\n> SECONDARY: Spit poison\n> ON HIT HUMAN: Deadly poison\n> ON HIT POISON IN EYES: Blind\n> RELOAD: Scream"
LANGUAGE.controls_tormented_wraith="> PRIMARY: Claws\n> SECONDARY: Scream\n> INVISIBILITY BASED ON MOVEMENT AND VIEW DISTANCE\n> MADDENED WHEN TAKING DAMAGE BELOW 70 HP"
LANGUAGE.controls_chem_burster="> PRIMARY: Death Charge\n> ON DEATH: Poison Bomb (power based on charge time)"
LANGUAGE.controls_shade="> PRIMARY: Throw\n> SECONDARY: Lift\n> RELOAD: Pull rock from ground\n> SPRINT: Channel shield"
LANGUAGE.controls_giga_gore_child="> PRIMARY: Smash\n> SECONDARY: Throw Gore Child\n> RELOAD: Knockdown Cry"
LANGUAGE.controls_giga_shadow_child="> PRIMARY: Smash\n> SECONDARY: Throw Shadow Child\n> RELOAD: Obscuring Knockdown Cry\n> ON HIT: Dim Vision\n> ON HIT BY MELEE: Resist damage"
LANGUAGE.controls_shadow_gore_child="> PRIMARY: Claws\n> ON HIT: Dim Vision\n> ON HIT BY MELEE: Resist damage"
LANGUAGE.controls_asskicker="> PRIMARY: Left kick\n> SECONDARY: Right kick"
LANGUAGE.controls_red_marrow="> PRIMARY: Claws\n> SECONDARY: Scream\n> ON EVERY 200 DAMAGE TAKEN: Create blood shield"
LANGUAGE.controls_skeletal_walker="> PRIMARY: Claws\n> SECONDARY: Scream\n> RELOAD: Moan\n> SPRINT: Feign death\n> ON HIT BY BULLET: Resist damage"
LANGUAGE.controls_skeletal_shambler="> PRIMARY: Claws\n> SECONDARY: Scream\n> RELOAD: Moan\n> SPRINT: Feign death\n> ON HIT BY BULLET: Resist damage\n> ON FATAL HIT IN LEGS: Revive"
LANGUAGE.controls_skeletal_lurker="> PRIMARY: Claws\n> SECONDARY: Moan\n> ON HIT BY BULLET: Resist damage"
LANGUAGE.controls_wilowisp="> PRIMARY: Blinding Light\n> RELOAD: Moan\n> ON DEATH: Blinding Explosion"
LANGUAGE.controls_coolwisp="> PRIMARY: Freezing Pulse\n> RELOAD: Moan\n> ON DEATH: Arctic Explosion"
LANGUAGE.controls_shadow_lurker="> PRIMARY: Claws\n> ON HIT: Dim Vision\n> ON HIT BY MELEE: Resist damage"
<li>You're useless to your team if you'renotdoinganythingtohelp.You're even more useless to yourself since you'renotgettinganypointsorbiggerweapons!</li>
<li>Ifyoudon't have enough zombies to take down a barricade, try hunting for new "team mates" elsewhere.</li>
<li>Don't shoot zombies in the green gas! It quickly heals them and you'reonlywastingammunition!</li>
<li>Zombiesareresistanttodamageinthechestandevenmoresointhearmsandlegs.Makesureyou're aiming for the head as some zombies have the ability to get up again if you don't!</li>
LANGUAGE.help_cont_barricading=[[<p>Barricadingisanextremelyimportantpartofsurvival.Itmayseemliketheundeadaren't a threat early on but eventually they'llbepowerfulenoughtokillyourentireteaminafewseconds.</p>
PositionthepropyouwanttonailbypressingUSEonittopickitup.YoucanholdSPRINTwhileholdingittolockitinplace.Thentakeyourhammerandrightclickwhereyouwantthenailtogo.It's a good idea to nail the prop to a sturdy object such as a wall instead of other props.
Remember,whenapropisnaileditwillforwardthedamageittakestothenailsthemselves.Youcanrepairnailsbyhittingthemwiththehammerbuteventuallythey'll become too damaged to repair anymore. You can hold SHIFT with the hammer out to get a view of every single nail deployed on your screen as well as the owner.
Ifyouthinkanailisinabadplaceoryou'd like to reposition a prop, you can remove nails by pointing at it and pressing RELOAD. Be warned, if you take a nail that doesn'tbelongtoyouthenyouwillbegivenapointpenalty.
Onemorethingtoremember:nailstakelessdamagewhenthey're nailed to bigger props. The bigger the size of the prop, the less damage its nails take and the other way around.</p>
<p>Oneothertoolisthe'Aegis'BarricadeKit.Thisquick-deployingtoolallowsyoutoplaceboardsonanysurfaceordeploythembetweentwowalls.Itdoesn't even need props. To use it, you need to position a board in a spot that is legal. The ghost will turn from red to green to let you know.
DeployaboardbypressingPRIMARYATTACK.RotatetheboardbyusingSECONDARYATTACKandRELOAD.ItusesboardsforammunitionsoboardsyouhavefromtheBoardPackworkasextraammunition!Youcanpackupboardsyou've deployed by pressing SPRINT while pointing at it.</p>
<li>Youhaveanunlimitedamountoflives,thehumansonlyhaveoneeach.Don't be afraid to attack, attack, attack!</li>
<li>TheregularZombieclasshastheabilityofdurability.Theonlywaytokillyouforsureistogetshotintheheadorbekilledbyameleeweapon.Youdon't need your legs.</li>
<li>Zombiescanspawnontopofeachotherifnohumansarearoundtoseeit.Checktheeyesoftheskullonthebottomofyourscreen.Ifthey're green then you are a valid spawn point!</li>
<li>TheFastZombie's lunge attack damage scales by how long you'reintheair.Themoreairtimeyouget,thelargerthedamage.Useyourclawattackwhenincloserange!</li>
<li>Mostzombieclawshavetwochancestohittheirtarget.Ifyou"hit"yourtargetwhenyouclickyourmousebuttonthenyou're guaranteed a hit as long as they remain in range.</li>
<li>ThePoisonHeadcrab's spit projectile can confuse humans if it hits them in the head.</li>