zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/pmainmenu.lua

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local function HelpMenuPaint(self)
Derma_DrawBackgroundBlur(self, self.Created)
Derma_DrawBackgroundBlur(self, self.Created)
end
local pPlayerModel
local function SwitchPlayerModel(self)
surface.PlaySound("buttons/button14.wav")
RunConsoleCommand("cl_playermodel", self.m_ModelName)
chat.AddText(COLOR_LIMEGREEN, "You've changed your desired player model to "..tostring(self.m_ModelName))
pPlayerModel:Close()
end
function MakepPlayerModel()
if pPlayerModel and pPlayerModel:IsValid() then pPlayerModel:Remove() end
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PlayMenuOpenSound()
local numcols = 8
local wid = numcols * 68 + 24
local hei = 400
pPlayerModel = vgui.Create("DFrame")
pPlayerModel:SetSkin("Default")
pPlayerModel:SetTitle("Player model selection")
pPlayerModel:SetSize(wid, hei)
pPlayerModel:Center()
pPlayerModel:SetDeleteOnClose(true)
local list = vgui.Create("DPanelList", pPlayerModel)
list:StretchToParent(8, 24, 8, 8)
list:EnableVerticalScrollbar()
local grid = vgui.Create("DGrid", pPlayerModel)
grid:SetCols(numcols)
grid:SetColWide(68)
grid:SetRowHeight(68)
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for name, mdl in pairs(player_manager.AllValidModels()) do
local button = vgui.Create("SpawnIcon", grid)
button:SetPos(0, 0)
button:SetModel(mdl)
button.m_ModelName = name
button.OnMousePressed = SwitchPlayerModel
grid:AddItem(button)
end
grid:SetSize(wid - 16, math.ceil(table.Count(player_manager.AllValidModels()) / numcols) * grid:GetRowHeight())
list:AddItem(grid)
pPlayerModel:SetSkin("Default")
pPlayerModel:MakePopup()
end
function MakepPlayerColor()
if pPlayerColor and pPlayerColor:IsValid() then pPlayerColor:Remove() end
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PlayMenuOpenSound()
pPlayerColor = vgui.Create("DFrame")
pPlayerColor:SetWide(math.min(ScrW(), 500))
pPlayerColor:SetTitle(" ")
pPlayerColor:SetDeleteOnClose(true)
local y = 8
local label = EasyLabel(pPlayerColor, "Colors", "ZSHUDFont", color_white)
label:SetPos((pPlayerColor:GetWide() - label:GetWide()) / 2, y)
y = y + label:GetTall() + 8
local lab = EasyLabel(pPlayerColor, "Player color")
lab:SetPos(8, y)
y = y + lab:GetTall()
local colpicker = vgui.Create("DColorMixer", pPlayerColor)
colpicker:SetAlphaBar(false)
colpicker:SetPalette(false)
colpicker.UpdateConVars = function(me, color)
me.NextConVarCheck = SysTime() + 0.2
RunConsoleCommand("cl_playercolor", color.r / 100 .." ".. color.g / 100 .." ".. color.b / 100)
end
local r, g, b = string.match(GetConVar("cl_playercolor"):GetString(), "(%g+) (%g+) (%g+)")
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if r then
colpicker:SetColor(Color(r * 100, g * 100, b * 100))
end
colpicker:SetSize(pPlayerColor:GetWide() - 16, 72)
colpicker:SetPos(8, y)
y = y + colpicker:GetTall()
lab = EasyLabel(pPlayerColor, "Weapon color")
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lab:SetPos(8, y)
y = y + lab:GetTall()
colpicker = vgui.Create("DColorMixer", pPlayerColor)
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colpicker:SetAlphaBar(false)
colpicker:SetPalette(false)
colpicker.UpdateConVars = function(me, color)
me.NextConVarCheck = SysTime() + 0.2
RunConsoleCommand("cl_weaponcolor", color.r / 100 .." ".. color.g / 100 .." ".. color.b / 100)
end
r, g, b = string.match(GetConVar("cl_weaponcolor"):GetString(), "(%g+) (%g+) (%g+)")
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if r then
colpicker:SetColor(Color(r * 100, g * 100, b * 100))
end
colpicker:SetSize(pPlayerColor:GetWide() - 16, 72)
colpicker:SetPos(8, y)
y = y + colpicker:GetTall()
pPlayerColor:SetTall(y + 8)
pPlayerColor:Center()
pPlayerColor:MakePopup()
end
function GM:ShowHelp()
if self.HelpMenu and self.HelpMenu:IsValid() then
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self.HelpMenu:Remove()
end
PlayMenuOpenSound()
local screenscale = BetterScreenScale()
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local menu = vgui.Create("Panel")
menu:SetSize(screenscale * 420, ScrH())
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menu:Center()
menu.Paint = HelpMenuPaint
menu.Created = SysTime()
local header = EasyLabel(menu, self.Name, "ZSHUDFont")
header:SetContentAlignment(8)
header:DockMargin(0, ScrH() * 0.25, 0, 64)
header:Dock(TOP)
local buttonhei = 32 * screenscale
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local but = vgui.Create("DButton", menu)
but:SetFont("ZSHUDFontSmaller")
but:SetText("Help")
but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
but:DockPadding(0, 12, 0, 12)
but:Dock(TOP)
but.DoClick = function() MakepHelp() end
but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
but:SetText("Player Model")
but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
but:DockPadding(0, 12, 0, 12)
but:Dock(TOP)
but.DoClick = function() MakepPlayerModel() end
but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
but:SetText("Player Color")
but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
but:DockPadding(0, 12, 0, 12)
but:Dock(TOP)
but.DoClick = function() MakepPlayerColor() end
but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
but:SetText("Options")
but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
but:DockPadding(0, 12, 0, 12)
but:Dock(TOP)
but.DoClick = function() MakepOptions() end
but = vgui.Create("DButton", menu)
but:SetFont("ZSHUDFontSmaller")
but:SetText("Weapon Database")
but:SetTall(buttonhei)
but:DockMargin(0, 0, 0, 12)
but:DockPadding(0, 12, 0, 12)
but:Dock(TOP)
but.DoClick = function() MakepWeapons() end
but = vgui.Create("DButton", menu)
but:SetFont("ZSHUDFontSmaller")
but:SetText("Skills")
but:SetTall(buttonhei)
but:DockMargin(0, 0, 0, 12)
but:DockPadding(0, 12, 0, 12)
but:Dock(TOP)
but.DoClick = function() GAMEMODE:ToggleSkillWeb() end
but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
but:SetText("Credits")
but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
but:DockPadding(0, 12, 0, 12)
but:Dock(TOP)
but.DoClick = function() MakepCredits() end
but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
but:SetText("Close")
but:SetTall(buttonhei)
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but:DockMargin(0, 24, 0, 0)
but:DockPadding(0, 12, 0, 12)
but:Dock(TOP)
but.DoClick = function() menu:Remove() end
menu:MakePopup()
end