zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/boss_willowisp/server.lua

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AddCSLuaFile("shared.lua")
include("shared.lua")
function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo)
if not suicide then
pl:GodEnable()
util.BlastDamageEx(pl:GetActiveWeapon() or NULL, pl, pl:GetPos(), 100, 35, DMG_DISSOLVE)
pl:GodDisable()
local effectdata = EffectData()
effectdata:SetOrigin(pl:GetPos())
effectdata:SetNormal(Vector(0, 0, 1))
util.Effect("explosion_wispdeath", effectdata, true, true)
end
return true
end