2014-10-02 08:49:54 +08:00
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AddCSLuaFile()
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2018-05-02 06:32:59 +08:00
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SWEP.PrintName = "'Battleaxe' Handgun"
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SWEP.Description = "An accurate, reliable pistol with considerable damage."
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SWEP.Slot = 1
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SWEP.SlotPos = 0
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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if CLIENT then
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2014-10-02 08:49:54 +08:00
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.HUD3DPos = Vector(-0.95, 0, 1)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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SWEP.HUD3DBone = "v_weapon.USP_Slide"
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "pistol"
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl"
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SWEP.WorldModel = "models/weapons/w_pist_usp.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Sound = Sound("Weapon_USP.Single")
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2018-05-02 06:32:59 +08:00
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SWEP.Primary.Damage = 24
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2014-10-02 08:49:54 +08:00
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.2
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SWEP.Primary.ClipSize = 12
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "pistol"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.IronSightsPos = Vector(-5.9, 12, 2.3)
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2018-05-02 06:32:59 +08:00
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SWEP.ConeMax = 2.5
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SWEP.ConeMin = 0.75
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 1, 1)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.0175, 1)
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