106 lines
2.6 KiB
Lua
106 lines
2.6 KiB
Lua
|
SWEP.Base = "weapon_zs_gigagorechild"
|
||
|
|
||
|
SWEP.PrintName = "Giga Shadow Child"
|
||
|
|
||
|
SWEP.MeleeDamage = 24
|
||
|
SWEP.MeleeForceScale = 1
|
||
|
|
||
|
function SWEP:PrimaryAttack()
|
||
|
if self:IsThrowing() then return end
|
||
|
|
||
|
self.BaseClass.BaseClass.PrimaryAttack(self)
|
||
|
end
|
||
|
|
||
|
function SWEP:Deploy()
|
||
|
local vm = self:GetOwner():GetViewModel()
|
||
|
vm:SendViewModelMatchingSequence(vm:LookupSequence("fists_draw"))
|
||
|
|
||
|
return self.BaseClass.BaseClass.Deploy(self)
|
||
|
end
|
||
|
|
||
|
local anims = {"fists_uppercut", "fists_right", "fists_left"}
|
||
|
function SWEP:StartSwinging()
|
||
|
self.BaseClass.BaseClass.StartSwinging(self)
|
||
|
|
||
|
local vm = self:GetOwner():GetViewModel()
|
||
|
vm:SendViewModelMatchingSequence(vm:LookupSequence(anims[math.random(#anims)]))
|
||
|
vm:SetPlaybackRate(0.32)
|
||
|
end
|
||
|
|
||
|
function SWEP:ApplyMeleeDamage(ent, trace, damage)
|
||
|
if ent:IsValidPlayer() then
|
||
|
local vel = ent:GetPos() - self:GetOwner():GetPos()
|
||
|
vel.z = 0
|
||
|
vel:Normalize()
|
||
|
vel = vel * 300
|
||
|
vel.z = 150
|
||
|
|
||
|
if CurTime() >= (ent.NextKnockdown or 0) then
|
||
|
ent:KnockDown()
|
||
|
ent.NextKnockdown = CurTime() + 4
|
||
|
end
|
||
|
ent:SetGroundEntity(NULL)
|
||
|
ent:SetVelocity(vel)
|
||
|
|
||
|
if SERVER then
|
||
|
ent:GiveStatus("dimvision", 10)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
self.BaseClass.BaseClass.ApplyMeleeDamage(self, ent, trace, damage)
|
||
|
end
|
||
|
|
||
|
function SWEP:CheckThrow()
|
||
|
if self:GetThrowing() and CurTime() >= self:GetThrowTime() then
|
||
|
self:SetThrowTime(0)
|
||
|
|
||
|
local owner = self:GetOwner()
|
||
|
|
||
|
owner.LastRangedAttack = CurTime()
|
||
|
owner:EmitSound("weapons/slam/throw.wav", 70, math.random(78, 82))
|
||
|
|
||
|
if SERVER then
|
||
|
local ent = ents.Create("prop_thrownshadowbaby")
|
||
|
if ent:IsValid() then
|
||
|
ent:SetPos(owner:GetShootPos())
|
||
|
ent:SetAngles(AngleRand())
|
||
|
ent:SetOwner(owner)
|
||
|
ent:Spawn()
|
||
|
|
||
|
local phys = ent:GetPhysicsObject()
|
||
|
if phys:IsValid() then
|
||
|
phys:Wake()
|
||
|
phys:SetVelocityInstantaneous(owner:GetAimVector() * 650)
|
||
|
phys:AddAngleVelocity(VectorRand() * math.Rand(200, 300))
|
||
|
|
||
|
ent:SetPhysicsAttacker(owner)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function SWEP:CheckCry()
|
||
|
if self:IsCrying() and CurTime() >= self:GetCryTime() then
|
||
|
self:SetCryTime(0)
|
||
|
|
||
|
local owner = self:GetOwner()
|
||
|
local worldspace = owner:WorldSpaceCenter()
|
||
|
|
||
|
util.ScreenShake(worldspace, 5, 5, 2, 400)
|
||
|
owner:EmitSound("physics/concrete/concrete_break2.wav", 77, 50)
|
||
|
|
||
|
for k, ent in pairs(ents.FindInSphere(worldspace, 150)) do
|
||
|
if ent:IsValid() and ent:IsValidLivingHuman() and WorldVisible(ent:GetPos(), worldspace) then
|
||
|
if CurTime() >= (ent.NextKnockdown or 0) then
|
||
|
ent:KnockDown()
|
||
|
ent.NextKnockdown = CurTime() + 4
|
||
|
if SERVER then
|
||
|
ent:GiveStatus("dimvision", 10)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|