zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_t_magnet.lua

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AddCSLuaFile()
SWEP.Base = "weapon_zs_basetrinket"
SWEP.PrintName = "Magnet"
if CLIENT then
SWEP.VElements = {
["perf"] = { type = "Model", model = "models/props_lab/reciever01c.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.299, 2.5, -2), angle = Angle(5, 180, 92.337), size = Vector(0.2, 0.699, 0.6), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["perf"] = { type = "Model", model = "models/props_lab/reciever01c.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 1.5, -2), angle = Angle(5, 180, 92.337), size = Vector(0.2, 0.699, 0.6), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
end
SWEP.IsMagnet = true