zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_zombielegs.lua

62 lines
1.1 KiB
Lua
Raw Normal View History

2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Zombie Kung Fu"
end
SWEP.Base = "weapon_zs_zombie"
SWEP.MeleeDelay = 0.32
SWEP.MeleeReach = 40
SWEP.MeleeDamage = 17
SWEP.DelayWhenDeployed = true
function SWEP:Move(mv)
if self:IsSwinging() then
mv:SetMaxSpeed(0)
mv:SetMaxClientSpeed(0)
end
end
function SWEP:PrimaryAttack(fromsecondary)
local n = self:GetNextPrimaryAttack()
if self.Owner:IsOnGround() or self.Owner:WaterLevel() >= 2 or self.Owner:GetMoveType() ~= MOVETYPE_WALK then
self.BaseClass.PrimaryAttack(self)
end
if not fromsecondary and n ~= self:GetNextPrimaryAttack() then
self:SetDTBool(3, false)
end
end
function SWEP:SecondaryAttack()
local n = self:GetNextPrimaryAttack()
self:PrimaryAttack(true)
if n ~= self:GetNextPrimaryAttack() then
self:SetDTBool(3, true)
end
end
function SWEP:PlayHitSound()
self.Owner:EmitSound("npc/zombie/zombie_pound_door.wav")
end
function SWEP:PlayAttackSound()
self.Owner:EmitSound("npc/zombie/foot_slide"..math.random(3)..".wav")
end
function SWEP:Reload()
end
function SWEP:StartMoaning()
end
function SWEP:StopMoaning()
end
function SWEP:IsMoaning()
return false
end