2014-10-02 08:49:54 +08:00
|
|
|
SWEP.ViewModel = "models/weapons/v_pistol.mdl"
|
|
|
|
SWEP.WorldModel = "models/Combine_turrets/Floor_turret.mdl"
|
|
|
|
|
|
|
|
SWEP.AmmoIfHas = true
|
|
|
|
|
|
|
|
SWEP.Primary.ClipSize = 1
|
|
|
|
SWEP.Primary.DefaultClip = 1
|
|
|
|
SWEP.Primary.Automatic = true
|
|
|
|
SWEP.Primary.Ammo = "thumper"
|
|
|
|
SWEP.Primary.Delay = 2
|
|
|
|
|
|
|
|
SWEP.Secondary.ClipSize = -1
|
|
|
|
SWEP.Secondary.DefaultClip = -1
|
|
|
|
SWEP.Secondary.Automatic = false
|
|
|
|
SWEP.Secondary.Ammo = "none"
|
|
|
|
|
|
|
|
SWEP.WalkSpeed = SPEED_NORMAL
|
|
|
|
SWEP.FullWalkSpeed = SPEED_SLOWEST
|
|
|
|
|
|
|
|
function SWEP:Initialize()
|
2014-11-12 08:15:49 +08:00
|
|
|
self:SetWeaponHoldType("slam")
|
2014-10-02 08:49:54 +08:00
|
|
|
self:SetDeploySpeed(1.1)
|
|
|
|
self:HideViewAndWorldModel()
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:SetReplicatedAmmo(count)
|
|
|
|
self:SetDTInt(0, count)
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:GetReplicatedAmmo()
|
|
|
|
return self:GetDTInt(0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:GetWalkSpeed()
|
|
|
|
if self:GetPrimaryAmmoCount() > 0 then
|
|
|
|
return self.FullWalkSpeed
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:SecondaryAttack()
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:Reload()
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:CanPrimaryAttack()
|
|
|
|
if self.Owner:IsHolding() or self.Owner:GetBarricadeGhosting() then return false end
|
|
|
|
|
|
|
|
if self:GetPrimaryAmmoCount() <= 0 then
|
|
|
|
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:Think()
|
|
|
|
if self.IdleAnimation and self.IdleAnimation <= CurTime() then
|
|
|
|
self.IdleAnimation = nil
|
|
|
|
self:SendWeaponAnim(ACT_VM_IDLE)
|
|
|
|
end
|
|
|
|
|
|
|
|
if SERVER then
|
|
|
|
local count = self:GetPrimaryAmmoCount()
|
|
|
|
if count ~= self:GetReplicatedAmmo() then
|
|
|
|
self:SetReplicatedAmmo(count)
|
|
|
|
self.Owner:ResetSpeed()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:Deploy()
|
|
|
|
gamemode.Call("WeaponDeployed", self.Owner, self)
|
|
|
|
|
|
|
|
self.IdleAnimation = CurTime() + self:SequenceDuration()
|
|
|
|
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
function SWEP:Holster()
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
util.PrecacheModel("models/Combine_turrets/Floor_turret.mdl")
|