2014-10-02 08:49:54 +08:00
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AddCSLuaFile()
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if CLIENT then
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SWEP.ViewModelFOV = 50
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SWEP.BobScale = 0.5
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SWEP.SwayScale = 0.5
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SWEP.PrintName = "Detonation Pack Remote"
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SWEP.Description = "Allows the user to remotely detonate their detonation packs."
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SWEP.Slot = 4
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SWEP.SlotPos = 0
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end
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SWEP.ViewModel = "models/weapons/c_slam.mdl"
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SWEP.WorldModel = "models/weapons/w_slam.mdl"
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SWEP.UseHands = true
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.NoMagazine = true
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SWEP.Undroppable = true
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SWEP.NoPickupNotification = true
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SWEP.HoldType = "slam"
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function SWEP:Initialize()
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2014-11-10 13:26:49 +08:00
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self:SetHoldType(self.HoldType)
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2014-10-02 08:49:54 +08:00
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end
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if SERVER then
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function SWEP:Think()
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for _, ent in pairs(ents.FindByClass("prop_detpack")) do
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if ent:GetOwner() == self.Owner then
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return
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end
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end
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self.Owner:StripWeapon(self:GetClass())
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end
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end
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function SWEP:PrimaryAttack()
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self:SendWeaponAnim(ACT_SLAM_DETONATOR_DETONATE)
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if CLIENT then return end
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for _, ent in pairs(ents.FindByClass("prop_detpack")) do
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if ent:GetOwner() == self.Owner and ent:GetExplodeTime() == 0 then
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ent:SetExplodeTime(CurTime() + ent.ExplosionDelay)
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end
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end
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end
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function SWEP:SecondaryAttack()
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end
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function SWEP:Reload()
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return false
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end
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function SWEP:Deploy()
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gamemode.Call("WeaponDeployed", self.Owner, self)
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self:SendWeaponAnim(ACT_SLAM_DETONATOR_IDLE)
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return true
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end
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function SWEP:Holster()
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return true
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end
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if not CLIENT then return end
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function SWEP:DrawWeaponSelection(...)
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return self:BaseDrawWeaponSelection(...)
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end
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function SWEP:Think()
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end
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