73 lines
1.7 KiB
Lua
73 lines
1.7 KiB
Lua
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CLASS.Name = "Poison Zombie"
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CLASS.TranslationName = "class_poison_zombie"
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CLASS.Description = "description_poison_zombie"
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CLASS.Help = "controls_poison_zombie"
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CLASS.Model = Model("models/Zombie/Poison.mdl")
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CLASS.Wave = 2 / 3
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CLASS.Health = 400
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CLASS.Speed = 150
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CLASS.SWEP = "weapon_zs_poisonzombie"
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CLASS.Mass = DEFAULT_MASS * 1.5
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CLASS.Points = 7
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CLASS.PainSounds = {"NPC_PoisonZombie.Pain"}
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CLASS.DeathSounds = {"NPC_PoisonZombie.Die"}
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CLASS.VoicePitch = 0.6
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CLASS.ViewOffset = Vector(0, 0, 50)
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CLASS.Hull = {Vector(-16, -16, 0), Vector(16, 16, 64)}
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CLASS.HullDuck = {Vector(-16, -16, 0), Vector(16, 16, 35)}
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function CLASS:CalcMainActivity(pl, velocity)
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if velocity:Length2D() <= 0.5 then
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pl.CalcIdeal = ACT_IDLE
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else
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pl.CalcIdeal = ACT_WALK
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end
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return true
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end
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local mathrandom = math.random
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function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter)
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if iFoot == 0 and mathrandom(3) < 3 then
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pl:EmitSound("NPC_PoisonZombie.FootstepRight")
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else
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pl:EmitSound("NPC_PoisonZombie.FootstepLeft")
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end
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return true
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end
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function CLASS:PlayerStepSoundTime(pl, iType, bWalking)
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if iType == STEPSOUNDTIME_NORMAL or iType == STEPSOUNDTIME_WATER_FOOT then
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return 365 - pl:GetVelocity():Length()
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elseif iType == STEPSOUNDTIME_ON_LADDER then
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return 300
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elseif iType == STEPSOUNDTIME_WATER_KNEE then
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return 450
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end
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return 150
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end
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function CLASS:DoAnimationEvent(pl, event, data)
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if event == PLAYERANIMEVENT_ATTACK_PRIMARY then
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pl:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_MELEE_ATTACK1, true)
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return ACT_INVALID
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end
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end
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function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
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pl:FixModelAngles(velocity)
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end
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if not CLIENT then return end
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CLASS.Icon = "zombiesurvival/killicons/poisonzombie"
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