zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_lost_b1.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
-- The map has a super long hallway one way cade just like all subersive maps. This gets rid of human's favorite prop, but I think it would be best to remove the map from the server.
for _, ent in pairs(ents.FindByClass("prop_physics")) do
if ent:GetModel() == "models/props_wasteland/kitchen_shelf001a.mdl"then
ent:Remove()
end
end
end)