41 lines
1.1 KiB
Lua
41 lines
1.1 KiB
Lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "'Zombie Drill' Desert Eagle"
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SWEP.Description = "This handgun uses high-powered rounds that have more knockback than others." --SWEP.Description = "This high-powered handgun has the ability to pierce through multiple zombies. The bullet's power decreases by half which each zombie it hits."
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SWEP.Slot = 1
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SWEP.SlotPos = 0
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 55
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SWEP.HUD3DBone = "v_weapon.Deagle_Slide"
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SWEP.HUD3DPos = Vector(-1, 0, 1)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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SWEP.HUD3DScale = 0.015
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SWEP.IronSightsPos = Vector(-6.35, 5, 1.7)
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "revolver"
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_deagle.mdl"
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SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Sound = Sound("Weapon_Deagle.Single")
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SWEP.Primary.Damage = 47
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.32
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SWEP.Primary.KnockbackScale = 2
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SWEP.Primary.ClipSize = 7
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "pistol"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.ConeMax = 0.1
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SWEP.ConeMin = 0.04
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