zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_chemzombie/init.lua

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INC_SERVER()
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SWEP.NextAura = 0
function SWEP:Think()
if self.IdleAnimation and self.IdleAnimation <= CurTime() then
self.IdleAnimation = nil
self:SendWeaponAnim(ACT_VM_IDLE)
end
if self.NextAura <= CurTime() then
self.NextAura = CurTime() + 2
local origin = self:GetOwner():LocalToWorld(self:GetOwner():OBBCenter())
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for _, ent in pairs(ents.FindInSphere(origin, 40)) do
if ent and ent:IsValidLivingHuman() and TrueVisible(origin, ent:NearestPoint(origin)) then
ent:PoisonDamage(1, self:GetOwner(), self)
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end
end
end
end