zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_shadowlurker/init.lua

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INC_SERVER()
function SWEP:ApplyMeleeDamage(ent, trace, damage)
if ent:IsPlayer() then
ent:GiveStatus("dimvision", 5)
end
self.BaseClass.ApplyMeleeDamage(self, ent, trace, damage)
end