46 lines
2.1 KiB
Lua
46 lines
2.1 KiB
Lua
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AddCSLuaFile()
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SWEP.Base = "weapon_zs_fists"
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SWEP.PrintName = "Brass Knuckles"
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SWEP.Description = "A pair of brass knuckles used to concentrate strikes from one's fists, increasing the damage done, while keeping their movement speed up."
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if CLIENT then
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SWEP.ViewModelFOV = 52
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SWEP.ViewModelFlip = false
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_c17/utilityconnecter005.mdl", bone = "ValveBiped.Bip01_R_Finger2", rel = "", pos = Vector(1.129, -0.087, 0.4), angle = Angle(0, 15.421, 94.749), size = Vector(0.458, 0.349, 0.395), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["base+"] = { type = "Model", model = "models/props_c17/utilityconnecter005.mdl", bone = "ValveBiped.Bip01_L_Finger2", rel = "", pos = Vector(1.238, 0.136, -0.399), angle = Angle(2.473, 1.322, 83.697), size = Vector(0.458, 0.349, 0.395), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_c17/utilityconnecter005.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.021, 1.006, 0), angle = Angle(0, -93.675, 100), size = Vector(0.458, 0.349, 0.395), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["base+"] = { type = "Model", model = "models/props_c17/utilityconnecter005.mdl", bone = "ValveBiped.Bip01_L_Hand", rel = "", pos = Vector(4.085, 0.674, 0), angle = Angle(0, -99.708, 82.794), size = Vector(0.458, 0.349, 0.395), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.WalkSpeed = SPEED_FASTEST
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SWEP.ViewModel = "models/weapons/c_arms_citizen.mdl"
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SWEP.WorldModel = "models/weapons/w_grenade.mdl"
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SWEP.Weight = 4
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SWEP.MeleeDamage = 22.5
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SWEP.Unarmed = false
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SWEP.Undroppable = false
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SWEP.NoPickupNotification = false
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SWEP.NoDismantle = false
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SWEP.NoGlassWeapons = false
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SWEP.AllowQualityWeapons = true
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.06)
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