2018-05-02 06:32:59 +08:00
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INC_CLIENT()
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2014-10-02 08:49:54 +08:00
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SWEP.DrawCrosshair = false
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SWEP.Slot = 4
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SWEP.SlotPos = 0
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function SWEP:Deploy()
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2018-05-02 06:32:59 +08:00
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gamemode.Call("WeaponDeployed", self:GetOwner(), self)
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2014-10-02 08:49:54 +08:00
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return true
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end
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function SWEP:DrawHUD()
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2018-05-02 06:32:59 +08:00
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if GetConVar("crosshair"):GetInt() ~= 1 then return end
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2014-10-02 08:49:54 +08:00
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self:DrawCrosshairDot()
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end
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function SWEP:PrimaryAttack()
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end
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2018-05-02 06:32:59 +08:00
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function SWEP:DrawWeaponSelection(x, y, w, h, alpha)
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self:BaseDrawWeaponSelection(x, y, w, h, alpha)
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2014-10-02 08:49:54 +08:00
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end
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