zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_minelayer/shared.lua

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SWEP.PrintName = "'Carrion' Impact Mine Layer"
SWEP.Description = "A mine layer that shoots out simple tripmines that attach to surfaces."
SWEP.Slot = 4
SWEP.SlotPos = 0
SWEP.Base = "weapon_zs_baseproj"
SWEP.HoldType = "shotgun"
SWEP.ViewModel = "models/weapons/c_rpg.mdl"
SWEP.WorldModel = "models/weapons/w_rocket_launcher.mdl"
SWEP.ViewModelFOV = 60
SWEP.Primary.Sound = Sound("weapons/grenade_launcher1.wav")
SWEP.Primary.Delay = 1
SWEP.Primary.Damage = 26.67
SWEP.Primary.ClipSize = 1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "impactmine"
SWEP.Primary.DefaultClip = 7
SWEP.ReloadSound = Sound("weapons/ar2/ar2_reload.wav")
SWEP.ConeMax = 0
SWEP.ConeMin = 0
SWEP.WalkSpeed = SPEED_SLOWEST * 0.9
SWEP.UseHands = true
SWEP.MaxMines = 6
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAXIMUM_MINES, 1)
GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Sparkler' Laser Miner", "Fires damaging laser trip mines that last several seconds", function(wept)
wept.Primary.Damage = wept.Primary.Damage * 0.22
if SERVER then
wept.EntModify = function(self, ent)
ent:SetDTBool(0, true)
ent.Branch = true
ent.Range = 64
end
end
end)
function SWEP:CanPrimaryAttack()
if self.BaseClass.CanPrimaryAttack(self) then
local c = 0
for _, ent in pairs(ents.FindByClass("projectile_impactmine")) do
if (CLIENT or ent.CreateTime + 300 > CurTime()) and ent:GetOwner() == self:GetOwner() then
c = c + 1
end
end
if c >= self.MaxMines then return false end
return true
end
return false
end
function SWEP:CanSecondaryAttack()
if self:GetOwner():IsHolding() or self:GetOwner():GetBarricadeGhosting() or self:GetReloadFinish() > 0 then return false end
return self:GetNextSecondaryFire() <= CurTime()
end
function SWEP:SecondaryAttack()
if not self:CanSecondaryAttack() then return end
self:SetNextSecondaryFire(CurTime() + 0.1)
local owner = self:GetOwner()
local hitpos = owner:CompensatedMeleeTrace(2048, 1, nil, nil, false).HitPos
if SERVER then
for _, ent in pairs(ents.FindInSphere(hitpos, 24)) do
if ent:GetClass() == "projectile_impactmine" and ent:GetOwner() == owner then
local mine = ents.Create("prop_ammo")
if mine:IsValid() then
mine:SetAmmo(1)
mine:SetAmmoType("impactmine")
mine:SetPos(ent:GetStartPos())
mine:SetAngles(ent:GetAngles())
mine:Spawn()
end
if owner:IsValidLivingHuman() then
mine.NoPickupsTime = CurTime() + 15
mine.NoPickupsOwner = owner
end
ent:Remove()
end
end
end
end
function SWEP:EmitFireSound()
self:EmitSound(self.Primary.Sound, 60, math.random(137, 143), 0.5)
end
function SWEP:EmitReloadSound()
if IsFirstTimePredicted() then
self:EmitSound(self.ReloadSound, 60, 110, 0.5, CHAN_WEAPON + 21)
end
end