54 lines
1.6 KiB
Lua
54 lines
1.6 KiB
Lua
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CLASS.Base = "elder_ghoul"
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CLASS.Wave = 4 / 6
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CLASS.Name = "Noxious Ghoul"
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CLASS.TranslationName = "class_noxiousghoul"
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CLASS.Description = "description_noxiousghoul"
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CLASS.Help = "controls_noxiousghoul"
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CLASS.Health = 320
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CLASS.Speed = 185
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CLASS.Points = CLASS.Health/GM.HumanoidZombiePointRatio
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CLASS.NoPlayerColor = true
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CLASS.SWEP = "weapon_zs_noxiousghoul"
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if not CLIENT then return end
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CLASS.Icon = "zombiesurvival/killicons/ghoul"
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CLASS.IconColor = Color(230, 130, 190)
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local render_SetMaterial = render.SetMaterial
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local render_DrawSprite = render.DrawSprite
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local angle_zero = angle_zero
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local LocalToWorld = LocalToWorld
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local colGlow = Color(100, 200, 80)
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local matSkin = Material("Models/humans/corpse/corpse1.vtf")
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local matGlow = Material("sprites/glow04_noz")
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local vecEyeLeft = Vector(4, -4.6, -1)
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local vecEyeRight = Vector(4, -4.6, 1)
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function CLASS:PrePlayerDraw(pl)
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render.ModelMaterialOverride(matSkin)
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render.SetColorModulation(0.9, 0.55, 0.9)
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end
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function CLASS:PostPlayerDraw(pl)
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render.ModelMaterialOverride()
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render.SetColorModulation(1, 1, 1)
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if pl == MySelf and not pl:ShouldDrawLocalPlayer() or pl.SpawnProtection then return end
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local pos, ang = pl:GetBonePositionMatrixed(6)
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if pos then
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render_SetMaterial(matGlow)
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render_DrawSprite(LocalToWorld(vecEyeLeft, angle_zero, pos, ang), 10, 0.5, colGlow)
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render_DrawSprite(LocalToWorld(vecEyeLeft, angle_zero, pos, ang), 3, 3, colGlow)
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render_DrawSprite(LocalToWorld(vecEyeRight, angle_zero, pos, ang), 10, 0.5, colGlow)
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render_DrawSprite(LocalToWorld(vecEyeRight, angle_zero, pos, ang), 3, 3, colGlow)
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end
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end
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