zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_stadium.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(1431.674316, 759.331238, -171.968750))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent:Spawn()
ent:SetNoDraw(true)
end
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(1431.674316, 759.331238, -116))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent:Spawn()
ent:SetNoDraw(true)
end
end)