63 lines
1.9 KiB
Lua
63 lines
1.9 KiB
Lua
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AddCSLuaFile()
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SWEP.PrintName = "Push Broom"
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SWEP.Description = "BrooooooooooOOOOOOOOOOOOOM!"
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if CLIENT then
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SWEP.ViewModelFOV = 70
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_c17/pushbroom.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 0.5, 8), angle = Angle(-65, -90, 90), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_c17/pushbroom.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1, 5), angle = Angle(247, 90, 283), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.HoldType = "melee2"
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SWEP.DamageType = DMG_CLUB
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SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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SWEP.UseHands = true
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SWEP.MeleeDamage = 53
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SWEP.MeleeRange = 67
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SWEP.MeleeSize = 1.7
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SWEP.MeleeKnockBack = 90
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SWEP.Primary.Delay = 1.05
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SWEP.Tier = 2
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.SwingRotation = Angle(0, -90, -60)
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SWEP.SwingOffset = Vector(0, 30, -40)
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SWEP.SwingTime = 0.6
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SWEP.SwingHoldType = "melee"
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SWEP.AllowQualityWeapons = true
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SWEP.DismantleDiv = 2
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.08, 1)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3, 1)
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 80, math.Rand(60, 65))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/wood/wood_plank_impact_hard"..math.random(4)..".wav", 75, math.random(75, 80))
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("physics/wood/wood_plank_impact_hard"..math.random(4)..".wav", 75, math.random(75, 80))
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end
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