zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_pulserifle.lua

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2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Adonis' Pulse Rifle"
SWEP.Description = "Deals massive damage and slows targets."
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "Vent"
SWEP.HUD3DPos = Vector(1, 0, 0)
SWEP.HUD3DScale = 0.018
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "ar2"
SWEP.ViewModel = "models/weapons/c_irifle.mdl"
SWEP.WorldModel = "models/weapons/w_IRifle.mdl"
SWEP.UseHands = true
SWEP.CSMuzzleFlashes = false
SWEP.ReloadSound = Sound("Weapon_SMG1.Reload")
SWEP.Primary.Sound = Sound("Airboat.FireGunHeavy")
SWEP.Primary.Damage = 34
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.2
SWEP.Primary.ClipSize = 20
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "pulse"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 0.06
SWEP.ConeMin = 0.02
SWEP.WalkSpeed = SPEED_SLOW
SWEP.IronSightsPos = Vector(-3, 1, 1)
SWEP.TracerName = "AR2Tracer"
function SWEP.BulletCallback(attacker, tr, dmginfo)
local ent = tr.Entity
if ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD then
ent:AddLegDamage(4)
end
local e = EffectData()
e:SetOrigin(tr.HitPos)
e:SetNormal(tr.HitNormal)
e:SetRadius(8)
e:SetMagnitude(1)
e:SetScale(1)
util.Effect("cball_bounce", e)
GenericBulletCallback(attacker, tr, dmginfo)
end