zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/cf_haunted_b1.lua

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2014-10-02 08:49:54 +08:00
-- This profile gets rid of exploitable doors and opens the area portals they control.
-- It also creates zombie spawns in the graveyard and human spawns in the front yard.
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(258, 130, 248))
ent:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent:SetKeyValue("solid", "6")
ent:Spawn()
end
for _, spawn in pairs(ents.FindByClass("info_player*")) do
spawn:Fire("kill", "", 0)
end
for _, door in pairs(ents.FindByClass("func_door_rotating")) do
door:Fire("open", "", 0)
door:Fire("kill", "", 1)
end
timer.Simple(2, function()
team.SetSpawnPoint(TEAM_UNDEAD, ents.FindByClass("info_player_undead"))
team.SetSpawnPoint(TEAM_HUMAN, ents.FindByClass("info_player_human"))
end)
end)