2014-10-02 08:49:54 +08:00
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Ghoul"
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end
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SWEP.Base = "weapon_zs_zombie"
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2014-11-07 13:03:40 +08:00
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SWEP.MeleeDamage = 15
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SWEP.MeleeForceScale = 0.5
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SWEP.SlowDownScale = 0.25
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--[[SWEP.MeleeForceScale = 0.1
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2014-10-02 08:49:54 +08:00
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SWEP.SlowDownScale = 2.25
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2014-11-07 13:03:40 +08:00
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SWEP.SlowDownImmunityTime = 2]]
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2014-10-02 08:49:54 +08:00
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function SWEP:ApplyMeleeDamage(ent, trace, damage)
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ent:PoisonDamage(damage, self.Owner, self, trace.HitPos)
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2014-11-07 13:03:40 +08:00
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if SERVER and ent:IsPlayer() then
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ent:GiveStatus("ghoultouch", 10)
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end
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2014-10-02 08:49:54 +08:00
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end
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function SWEP:Reload()
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self.BaseClass.SecondaryAttack(self)
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end
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function SWEP:PlayAlertSound()
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self.Owner:EmitSound("npc/fast_zombie/fz_alert_close1.wav", 75, math.Rand(70, 80))
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end
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SWEP.PlayIdleSound = SWEP.PlayAlertSound
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function SWEP:PlayAttackSound()
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self.Owner:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
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end
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local function DoFleshThrow(pl, wep)
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if pl:IsValid() and pl:Alive() and wep:IsValid() then
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pl:ResetSpeed()
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if SERVER then
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local startpos = pl:GetShootPos()
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local aimang = pl:EyeAngles()
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for i=1, 4 do
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local ang = Angle(aimang.p, aimang.y, aimang.r)
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ang:RotateAroundAxis(ang:Up(), math.Rand(-8, 8))
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ang:RotateAroundAxis(ang:Right(), math.Rand(-8, 8))
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local ent = ents.Create("projectile_poisonflesh")
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if ent:IsValid() then
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ent:SetPos(startpos)
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ent:SetOwner(pl)
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ent:Spawn()
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ent:SetTeamID(TEAM_UNDEAD)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:SetVelocityInstantaneous(ang:Forward() * math.Rand(320, 380))
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end
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end
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end
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pl:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 72, math.Rand(85, 95))
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end
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if CurTime() >= (pl.GhoulImmunity or 0) then
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pl.GhoulImmunity = CurTime() + 2
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pl:RawCapLegDamage(CurTime() + 2)
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end
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end
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end
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function SWEP:SecondaryAttack()
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local owner = self.Owner
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if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or IsValid(owner.FeignDeath) then return end
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self:SetNextSecondaryFire(CurTime() + 3)
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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self.Owner:DoAttackEvent()
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self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
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self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 72, math.Rand(85, 95))
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self.Owner:RawCapLegDamage(CurTime() + 3)
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self:SendWeaponAnim(ACT_VM_HITCENTER)
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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timer.Simple(0.7, function() DoFleshThrow(owner, self) end)
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end
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if not CLIENT then return end
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function SWEP:ViewModelDrawn()
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render.ModelMaterialOverride(0)
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end
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local matSheet = Material("models/weapons/v_zombiearms/ghoulsheet")
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function SWEP:PreDrawViewModel(vm)
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render.ModelMaterialOverride(matSheet)
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end
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