zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/wraith.lua

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2014-10-02 08:49:54 +08:00
CLASS.Name = "Wraith"
CLASS.TranslationName = "class_wraith"
CLASS.Description = "description_wraith"
CLASS.Help = "controls_wraith"
CLASS.Wave = 1 / 3
CLASS.Health = 100
CLASS.SWEP = "weapon_zs_wraith"
CLASS.Model = Model("models/wraith_zsv1.mdl")
CLASS.Speed = 190
CLASS.Points = 4
CLASS.VoicePitch = 0.65
CLASS.PainSounds = {Sound("npc/barnacle/barnacle_pull1.wav"), Sound("npc/barnacle/barnacle_pull2.wav"), Sound("npc/barnacle/barnacle_pull3.wav"), Sound("npc/barnacle/barnacle_pull4.wav")}
CLASS.DeathSounds = {Sound("zombiesurvival/wraithdeath1.ogg"), Sound("zombiesurvival/wraithdeath2.ogg"), Sound("zombiesurvival/wraithdeath3.ogg"), Sound("zombiesurvival/wraithdeath4.ogg")}
CLASS.NoShadow = true
--CLASS.GhostSpeed = 35
function CLASS:Move(pl, move)
--[[if pl:GetBarricadeGhosting() then
move:SetMaxSpeed(self.GhostSpeed)
move:SetMaxClientSpeed(self.GhostSpeed)
end]]
if pl:KeyDown(IN_SPEED) then
move:SetMaxSpeed(50)
move:SetMaxClientSpeed(50)
end
end
--[[function CLASS:GetJumpPower(pl)
return pl:IsBarricadeGhosting() and 0 or DEFAULT_JUMP_POWER
end
function CLASS:SwitchedAway(pl)
pl:SetBarricadeGhosting(false)
end]]
function CLASS:CalcMainActivity(pl, velocity)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.IsAttacking and wep:IsAttacking() then
pl.CalcSeqOverride = 10
elseif velocity:Length2D() > 0.5 then
pl.CalcSeqOverride = 3
else
pl.CalcSeqOverride = 1
end
return true
end
function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter)
return true
end
function CLASS:ScalePlayerDamage(pl, hitgroup, dmginfo)
--[[if pl:IsBarricadeGhosting() then
dmginfo:SetDamage(dmginfo:GetDamage() * 1.5)
end]]
-- The Wraith model doesn't have hitboxes.
return true
end
function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
pl:FixModelAngles(velocity)
local seq = pl:GetSequence()
if seq == 10 then
if not pl.m_PrevFrameCycle then
pl.m_PrevFrameCycle = true
pl:SetCycle(0)
end
elseif pl.m_PrevFrameCycle then
pl.m_PrevFrameCycle = nil
end
end
function CLASS:GetAlpha(pl)
local wep = pl:GetActiveWeapon()
if not wep.IsAttacking then wep = NULL end
if wep:IsValid() and wep:IsAttacking() then
return 0.7
elseif MySelf:IsValid() and MySelf:Team() == TEAM_UNDEAD then
local eyepos = EyePos()
return math.Clamp(pl:GetVelocity():Length() - pl:NearestPoint(eyepos):Distance(eyepos) * 0.5, 35, 180) / 255
else
local eyepos = EyePos()
return math.Clamp(pl:GetVelocity():Length() - pl:NearestPoint(eyepos):Distance(eyepos) * 0.5, 0, 180) / 255
end
end
function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo, assister)
if SERVER then
local effectdata = EffectData()
effectdata:SetOrigin(pl:GetPos())
effectdata:SetNormal(pl:GetForward())
effectdata:SetEntity(pl)
util.Effect("wraithdeath", effectdata, nil, true)
end
return true
end
if not CLIENT then return end
CLASS.Icon = "zombiesurvival/killicons/wraithv2"
function CLASS:PrePlayerDraw(pl)
pl:RemoveAllDecals()
--[[if pl:GetBarricadeGhosting() then
render.SetBlend(0.7)
render.SetColorModulation(1, 1, 5)
else]]
local alpha = self:GetAlpha(pl)
if alpha == 0 then return true end
render.SetBlend(alpha)
render.SetColorModulation(0.3, 0.3, 0.3)
--end
end
function CLASS:PostPlayerDraw(pl)
render.SetColorModulation(1, 1, 1)
render.SetBlend(1)
end