zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_darkvilla.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
for _, ent in pairs(ents.FindByClass("trigger_teleport")) do
ent:Remove()
end
for _, ent in pairs(ents.FindByClass("func_button")) do
ent:Remove()
end
for _, ent in pairs(ents.FindByClass("prop_dynamic")) do
local pro = ents.Create("prop_physics")
if pro:IsValid() then
pro:SetModel(ent:GetModel())
pro:SetPos(ent:GetPos())
pro:SetAngles(ent:GetAngles())
pro:Spawn()
ent:Remove()
end
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(900, -228, -151))
ent2:SetAngles(Angle(0, 180, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl"))
ent2:SetColor(Color(0, 0, 0, 0))
ent2:Spawn()
end
end)