zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_inferno.lua

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2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Inferno' AUG"
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "v_weapon.aug_Parent"
SWEP.HUD3DPos = Vector(-1, -2.5, -3)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.015
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "ar2"
SWEP.ViewModel = "models/weapons/cstrike/c_rif_aug.mdl"
SWEP.WorldModel = "models/weapons/w_rif_aug.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("Weapon_AUG.Single")
SWEP.Primary.Damage = 23
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.095
SWEP.Primary.ClipSize = 30
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "ar2"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_AR2
SWEP.ConeMax = 0.08
SWEP.ConeMin = 0.02
SWEP.WalkSpeed = SPEED_SLOW
SWEP.IronSightsAng = Vector(-1, -1, 0)
SWEP.IronSightsPos = Vector(-3, 4, 3)