zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/de_nightquarters_v1.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent2 = ents.Create("env_fire")
if ent2:IsValid() then
ent2:SetPos(Vector(-341.7814, -380.7280, 345.9983))
ent2:SetKeyValue("damagescale", 30)
ent2:SetKeyValue("firesize", 200)
ent2:Spawn()
ent2:Fire("Enable", "", 0)
ent2:Fire("StartFire", "", 0.1)
end
end)