zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/death_wraith.lua

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2014-10-02 08:49:54 +08:00
function EFFECT:Init(data)
local ent = data:GetEntity()
if ent:IsValid() then
self.DieTime = CurTime() + 1
self.Entity:SetModel(ent:GetModel())
self.Entity:SetPos(data:GetOrigin())
self.Entity:SetAngles(data:GetNormal():Angle())
else
self.DieTime = 0
end
end
function EFFECT:Think()
return CurTime() < self.DieTime
end
function EFFECT:Render()
local delta = self.DieTime - CurTime()
local brightness = delta * 120
self.Entity:SetColor(Color(brightness, brightness, brightness, delta * 220))
local size = 1 + math.sin(delta * 20) * (delta + 0.25)
self.Entity:SetModelScale(size, 0)
self.Entity:DrawModel()
end