zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/explosion_bonemesh.lua

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function EFFECT:Think()
return false
end
function EFFECT:Render()
end
function EFFECT:Init(data)
local pos = data:GetOrigin()
sound.Play("physics/body/body_medium_break"..math.random(2, 4)..".wav", pos, 77, math.Rand(95, 105))
local emitter = ParticleEmitter(pos)
emitter:SetNearClip(16, 48)
local particle = emitter:Add("particles/smokey", pos)
particle:SetDieTime(0.5)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetStartSize(1)
particle:SetEndSize(32)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(math.Rand(40, 60) * (math.random(2) == 1 and -1 or 1))
particle:SetColor(255, 30, 30)
particle:SetLighting(true)
for i = 1, math.random(100, 130) do
particle = emitter:Add("particles/smokey", pos)
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particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(128, 350))
particle:SetAirResistance(100)
particle:SetDieTime(math.Rand(0.9, 2))
particle:SetStartAlpha(200)
particle:SetEndAlpha(0)
particle:SetStartSize(math.Rand(1, 3))
particle:SetEndSize(0)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(math.Rand(-30, 30))
particle:SetColor(255, 30, 30)
particle:SetLighting(true)
end
emitter:Finish() emitter = nil collectgarbage("step", 64)
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end