43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
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function EFFECT:Init(effectdata)
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local pos = effectdata:GetOrigin()
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self.Pos = pos
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local normal = effectdata:GetNormal()
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self.Alpha = 255
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self.Life = 0
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local emitter = ParticleEmitter(pos)
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emitter:SetNearClip(24, 32)
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for i=1, 15 do
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local particle = emitter:Add("sprites/glow04_noz", pos)
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particle:SetDieTime(0.4)
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particle:SetColor(255,70,40)
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particle:SetStartAlpha(255)
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particle:SetEndAlpha(0)
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particle:SetStartSize(1)
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particle:SetEndSize(2)
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particle:SetVelocity((normal + VectorRand()):GetNormal() * 70)
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particle:SetCollide(true)
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particle:SetBounce(0.75)
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particle:SetAirResistance(12)
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end
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emitter:Finish() emitter = nil collectgarbage("step", 64)
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sound.Play("physics/metal/metal_sheet_impact_bullet"..math.random(2)..".wav", pos, 80, math.Rand(135, 155))
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end
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function EFFECT:Think()
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self.Life = self.Life + FrameTime() * 3
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self.Alpha = 255 * (1 - self.Life)
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return self.Life < 1
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end
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local glowmat = Material("sprites/glow04_noz")
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function EFFECT:Render()
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local pos = self.Pos
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render.SetMaterial(glowmat)
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render.DrawSprite(pos, 20, 20, Color(255, 75, 40, self.Alpha))
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end
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