38 lines
990 B
Lua
38 lines
990 B
Lua
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function EFFECT:Init(data)
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local pos = data:GetOrigin()
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local norm = data:GetNormal() * -1
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sound.Play("ambient/materials/rock4.wav", pos, 77, math.Rand(95, 105))
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sound.Play("physics/concrete/concrete_break2.wav", pos, 77, math.Rand(110, 120))
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local maxbound = Vector(3, 3, 3)
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local minbound = maxbound * -1
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for i=1, 5 do
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local dir = (norm * 2 + VectorRand()) / 3
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dir:Normalize()
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local ent = ClientsideModel("models/props_junk/Rock001a.mdl", RENDERGROUP_OPAQUE)
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if ent:IsValid() then
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ent:SetModelScale(math.Rand(0.2, 0.5), 0)
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ent:SetPos(pos + dir * 6)
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ent:PhysicsInitBox(minbound, maxbound)
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ent:SetCollisionBounds(minbound, maxbound)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:SetMaterial("rock")
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phys:ApplyForceOffset(ent:GetPos() + VectorRand() * 5, dir * math.Rand(300, 800))
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end
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SafeRemoveEntityDelayed(ent, math.Rand(6, 10))
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end
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end
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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