58 lines
1.7 KiB
Lua
58 lines
1.7 KiB
Lua
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EFFECT.LifeTime = 0.25
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function EFFECT:Init(data)
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local pos = data:GetOrigin()
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local ent = data:GetEntity()
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self.DieTime = RealTime() + self.LifeTime
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local emitter = ParticleEmitter(pos)
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emitter:SetNearClip(16, 24)
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for i=1, 16 do
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local heading = VectorRand()
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heading:Normalize()
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particle = emitter:Add("sprites/light_glow02_add", pos + heading * 8)
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particle:SetDieTime(math.Rand(0.75, 1.5))
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particle:SetStartAlpha(255)
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particle:SetEndAlpha(255)
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particle:SetStartSize(8)
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particle:SetEndSize(0)
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particle:SetRoll(math.Rand(0, 360))
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particle:SetRollDelta(math.Rand(-14, 14))
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particle:SetColor(0, 120, 255)
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particle:SetVelocity(heading * math.Rand(128, 256))
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particle:SetAirResistance(256)
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end
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emitter:Finish() emitter = nil collectgarbage("step", 64)
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if ent == MySelf then
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MySelf:EmitSound("ambient/machines/teleport1.wav", 75, 110, 0.8)
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util.WhiteOut(1)
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end
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end
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function EFFECT:Think()
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return RealTime() < self.DieTime
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end
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local matGlow = Material("sprites/glow04_noz")
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local colGlow = Color(0, 120, 255)
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function EFFECT:Render()
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local pos = self.Entity:GetPos()
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local delta = math.Clamp((self.DieTime - RealTime()) / self.LifeTime, 0, 1)
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colGlow.a = delta * 255
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local size = 128 - delta * 92
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render.SetMaterial(matGlow)
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render.DrawQuadEasy(pos, Vector(0, 0, -1), size, size, colGlow)
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render.DrawQuadEasy(pos, Vector(0, 0, 1), size, size, colGlow)
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render.DrawQuadEasy(pos, Vector(0, -1, 0), size, size, colGlow)
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render.DrawQuadEasy(pos, Vector(0, 1, 0), size, size, colGlow)
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render.DrawQuadEasy(pos, Vector(-1, 0, 0), size, size, colGlow)
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render.DrawQuadEasy(pos, Vector(1, 0, 0), size, size, colGlow)
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render.DrawSprite(pos, size, size, colGlow)
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end
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