zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/tracer_heph_alt.lua

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EFFECT.DieTime = 0
function EFFECT:Init(data)
self.StartPos = data:GetStart()
self.EndPos = data:GetOrigin()
self.Dir = self.EndPos - self.StartPos
self.Entity:SetRenderBoundsWS(self.StartPos, self.EndPos)
self.DieTime = CurTime() + 0.5
sound.Play("weapons/fx/rics/ric"..math.random(5)..".wav", self.StartPos, 73, math.random(140, 150))
end
function EFFECT:Think()
return CurTime() < self.DieTime
end
local beammat = Material("trails/laser")
function EFFECT:Render()
local texcoord = math.Rand(0, 1)
local alpha = self.DieTime - CurTime()
local norm = (self.StartPos - self.EndPos) * alpha
local nlen = norm:Length()
render.SetMaterial(beammat)
for i = 1, 5 do
render.DrawBeam(self.StartPos, self.EndPos, 4, texcoord, texcoord + nlen / 128, Color(115, 210, 50, 255 * alpha))
end
render.DrawBeam(self.StartPos, self.EndPos, 14, texcoord, texcoord + nlen / 128, Color(115, 210, 50, 170 * alpha))
end