zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/tracer_pcutter.lua

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function EFFECT:Init( data )
self.Position = data:GetStart()
self.WeaponEnt = data:GetEntity()
self.Attachment = data:GetAttachment()
self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
self.EndPos = data:GetOrigin()
self.Life = 0
self:SetRenderBoundsWS( self.StartPos, self.EndPos )
end
function EFFECT:Think( )
self.Life = self.Life + FrameTime() * 10 -- Effect should dissipate before the next one.
self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
return (self.Life < 1)
end
local beammat = Material("trails/laser")
local glowmat = Material("sprites/light_glow02_add")
function EFFECT:Render()
local texcoord = math.Rand( 0, 1 )
local norm = (self.StartPos - self.EndPos) * self.Life
local nlen = norm:Length()
local inv = 1 - self.Life
render.SetMaterial(beammat)
for i = 0, 5 do
render.DrawBeam(self.StartPos, self.EndPos, (12 + i * 1) * inv, texcoord, texcoord + nlen / 128, Color(110, 185, 230, 180 * inv))
end
render.SetMaterial(glowmat)
render.DrawSprite(self.StartPos, 15 * inv, 15 * inv, Color(100, 185, 232))
render.DrawSprite(self.EndPos, 40 * inv, 40 * inv, Color(100, 185, 232))
end