zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_barricadekit/shared.lua

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SWEP.ViewModel = "models/weapons/c_rpg.mdl"
SWEP.WorldModel = "models/weapons/w_rocket_launcher.mdl"
SWEP.Primary.ClipSize = 1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "SniperRound"
SWEP.Primary.Delay = 1.25
SWEP.Primary.DefaultClip = 5
SWEP.Secondary.ClipSize = 1
SWEP.Secondary.DefaultClip = 1
SWEP.Secondary.Ammo = "dummy"
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SWEP.Secondary.Automatic = false
SWEP.UseHands = true
if CLIENT then
SWEP.ViewModelFOV = 60
end
SWEP.WalkSpeed = SPEED_SLOWEST
function SWEP:Initialize()
self:SetWeaponHoldType("rpg")
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self:SetDeploySpeed(1.1)
end
function SWEP:CanPrimaryAttack()
if self.Owner:IsHolding() or self.Owner:GetBarricadeGhosting() then return false end
if self:GetPrimaryAmmoCount() <= 0 then
self:EmitSound("Weapon_Shotgun.Empty")
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
return false
end
return true
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end
util.PrecacheModel("models/props_debris/wood_board05a.mdl")
util.PrecacheSound("npc/dog/dog_servo12.wav")