85 lines
1.8 KiB
Lua
85 lines
1.8 KiB
Lua
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EFFECT.LifeTime = 3
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local TEXT_ALIGN_CENTER = TEXT_ALIGN_CENTER
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local TEXT_ALIGN_TOP = TEXT_ALIGN_TOP
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local draw = draw
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local cam = cam
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local Particles = {}
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local col = Color(220, 0, 0)
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local colprop = Color(220, 220, 0)
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hook.Add("PostDrawTranslucentRenderables", "DrawDamage", function()
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if #Particles == 0 then return end
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local done = true
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local curtime = CurTime()
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local ang = EyeAngles()
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local right = ang:Right()
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ang:RotateAroundAxis(ang:Up(), -90)
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ang:RotateAroundAxis(ang:Forward(), 90)
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--cam.IgnoreZ(true)
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for _, particle in pairs(Particles) do
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if particle and curtime < particle.DieTime then
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local c = particle.Type == 1 and colprop or col
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done = false
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c.a = math.Clamp(particle.DieTime - curtime, 0, 1) * 220
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cam.Start3D2D(particle:GetPos(), ang, 0.1)
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draw.SimpleText(particle.Amount, "ZS3D2DFont2", 0, 0, c, TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP)
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cam.End3D2D()
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end
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end
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--cam.IgnoreZ(false)
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if done then
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Particles = {}
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end
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end)
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local gravity = Vector(0, 0, -500)
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function EFFECT:Init(data)
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local pos = data:GetOrigin()
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local amount = data:GetMagnitude()
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local Type = data:GetScale()
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local vel = VectorRand()
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vel.z = math.Rand(0.7, 0.98)
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vel:Normalize()
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local emitter = ParticleEmitter(pos)
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local particle = emitter:Add("sprites/glow04_noz", pos)
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particle:SetDieTime(2)
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particle:SetStartAlpha(0)
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particle:SetEndAlpha(0)
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particle:SetStartSize(0)
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particle:SetEndSize(0)
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particle:SetCollide(true)
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particle:SetBounce(0.7)
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particle:SetAirResistance(32)
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particle:SetGravity(gravity)
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particle:SetVelocity(math.Clamp(amount, 5, 50) * 4 * vel)
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particle.Amount = amount
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particle.DieTime = CurTime() + 2
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particle.Type = Type
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table.insert(Particles, particle)
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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