47 lines
1 KiB
Lua
47 lines
1 KiB
Lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Stun Baton"
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SWEP.ViewModelFOV = 50
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SWEP.Description = "Although weak compared to the other weapons, this baton\nhas the ability to slow zombies with an electric shock."
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/weapons/w_stunbaton.mdl"
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SWEP.UseHands = true
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SWEP.HoldType = "melee"
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SWEP.MeleeDamage = 27
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SWEP.StunDamage = 20
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SWEP.MeleeRange = 49
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SWEP.MeleeSize = 1.5
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SWEP.Primary.Delay = 0.9
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SWEP.SwingTime = 0.25
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SWEP.SwingRotation = Angle(60, 0, 0)
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SWEP.SwingOffset = Vector(0, -50, 0)
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SWEP.SwingHoldType = "grenade"
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function SWEP:PlaySwingSound()
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self:EmitSound("Weapon_StunStick.Swing")
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end
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function SWEP:PlayHitSound()
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self:EmitSound("Weapon_StunStick.Melee_HitWorld")
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("Weapon_StunStick.Melee_Hit")
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end
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function SWEP:OnMeleeHit(hitent, hitflesh, tr)
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if hitent:IsValid() and hitent:IsPlayer() then
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hitent:AddLegDamage(self.StunDamage)
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end
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end
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