zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_crucifix_hill.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("logic_classunlock")
if ent:IsValid() then
ent:Spawn()
ent:Fire("lockclass", "all", 0)
ent:Fire("defaultclass", "classic zombie", 0)
end
end)